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[[File:Disable the Steel Watch Quest.jpg|thumb|right|{{NoExcerpt|A Steel Watcher in Baldur's Gate 3}}]]
{{hatnote|This page is for the Steel Watcher race. For the creature, see [[Steel Watcher (creature)]].}}
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[[File:Disable the Steel Watch Quest.jpg|350px|right]]
'''Steel Watchers''' are a non-playable [[Construct]] [[race]] in [[Baldur's Gate 3]]. Steel Watchers are characterised by their imposing size and ability to self-destruct. They almost exclusively appear in the city of [[Baldur's Gate]].


{{NoExcerpt|''This page is for the Steel Watcher race. For the creature, see [[Steel Watcher (creature)]].''}}
{{SpoilerWarning}}
== About Steel Watchers ==
{{quote|The operations of these huge steel juggernauts are powered by engines of churning hellfire. }}
Created by [[Enver Gortash]] to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple [[Resistance|Resistances]].


'''Steel Watchers''' are a non-playable [[List_of_Creature_Types#Constructs|Construct]] [[race]] in [[Baldur's Gate 3]]. They are known for their imposing size. They almost exclusively appear in [[Baldur's Gate]].
If the player fully explores the [[Steel Watch Foundry]] they discover that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a [[Mind Flayer Tadpole]], and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher.  


When Steel Watchers are close to 0 health points they will gain the condition: {{Condition | Detonation Impending! | duration = 1 | border = 1}}
With the exception of [[Steel Watcher Titan]], Steel Watchers will gain the condition {{cond|Detonation Impending!}} when their hit points are low. This is caused by the passive feature [[Failsafe Protocol]]. The explosion will deal {{DamageText|4d12+26|Fire}} damage in an area around the Watcher. This attack ignores [[resistance]] and [[immunity]] to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.


== See also ==
If the player defeats Gortash without dealing with the Foundry and hasn't defeated [[Orin]] yet, the Steel Watchers will be taken over by the [[Netherbrain]] who will make them ignore the party and not assist the [[Flaming Fist]] in combat, in order to aid the party in defeating Orin. On top of that, the Netherbrain will blow up the Foundry and the [[Iron Throne]]. Once the player also defeats Orin, however, the Netherbrain will turn on the player and all the Steel Watchers will be hostile to the party, which will drag the Flaming Fist into combat as well.
* [[:Category:Steel Watchers|List of all Steel Watchers]]


[[Category: Races]][[Category: Non-playable Races]]
== Types of Steel Watchers ==
{{hatnote|See Also: [[:Category:Steel Watchers]]}}
* [[Steel Watcher (creature)|Steel Watcher]]
* [[Hellfire Watcher]]
* [[Steel Watcher Titan]]
 
== Quests ==
* [[Disable the Steel Watch]]
* [[Save the Gondians]]
* [[Avenge the Ironhands]]
* [[Get Gortash's Netherstone]]
 
== Related items ==
* The [[Steel Watcher Titan]] wields {{RarityItem|Gontr Mael}}, can be looted after killing the creature.
* {{RarityItem|Steelwatcher Helmet}}
* {{RarityItem|Hellfire Engine Crossbow}}
* {{RarityItem|Watcher Greatsword}}
* {{RarityItem|Infernal Iron}}
* {{RarityItem|Enriched Infernal Iron}}
* {{RarityItem|Immiscibility of Fluids}}
 
== Notes ==
{{notebegin}}
* [[Karlach]]'s heart is a prototype engine for the Steel Watchers.
* During the quest [[Disable the Steel Watch]] several [[Hellfire Watchers]] and a special [[Steel Watcher Titan]] can be found in [[Steel Watch Foundry]].
{{noteend}}
 
[[Category: Races]]
[[Category: Non-playable races]]
{{NavCreatures}}

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