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{{SubclassQuote|quote=You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.|image=Class Wizard Divination Badge Icon.png}}
{{SubclassQuote|quote=You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.|image=Class Wizard Divination Badge Icon.png}}
'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
[[Category:Subclasses]]
== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{Level header|2}}


==== [[Divination Savant]] ====
; Divination Savant
* Halves the cost to learn [[:Category:Divination Spells|Divination spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
: Halves the cost to learn [[Divination spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


==== {{IconLink|Portent Icon.webp|Portent}} ====
{{HorizontalRuleImage}}
* Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within {{Range|m=18|ft=60}} of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.


=== Level 6 ===
; {{SAI|Portent|w=40}}
: Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within {{Range|m=18|ft=60}} of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.


==== {{IconLink|Expert Divination Icon.webp|Expert Divination}} ====
{{Level header|6}}
* You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die.


=== Level 10 ===
; {{SAI|Expert Divination|w=40}}
: You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a [[Prophecy]]. Complete it to regain a missing Portent Die.


==== {{IconLink|Third Eye Darkvision Icon.webp|Third Eye: Darkvision}} ====
{{Level header|10}}
* Once per long rest, use an action to gain the ability to see in the dark out to [[File:Range Icon.png|24x24px|Range]]18m / 60ft akin to [[Superior Darkvision]].
 
; {{SAI|Third Eye: Darkvision|w=40}}
: Once per long rest, use an action to gain the ability to see in the dark out to {{Range|m=24|ft=80}}, akin to {{SAI|Superior Darkvision}}, without expending a [[Spells#Spell Slots|Spell Slot]].
 
{{HorizontalRuleImage}}
 
; {{SAI|Third Eye: See Invisibility|w=40}}
: Once per long rest, use an action to gain the ability to see {{Cond|Invisible}} creatures out to {{Range|m=9|ft=30}}, without expending a [[Spells#Spell Slots|Spell Slot]].


==== {{IconLink|Third Eye See Invisibility Icon.webp|Third Eye: See Invisibility}} ====
* Once per long rest, use an action to cast {{SmIconLink|See Invisibility Icon.webp|See Invisibility (Class Action)|See Invisibility}} without expending a [[Spells#Spell Slots|Spell Slot]].
Both Third Eye bonuses can be active at the same time.
Both Third Eye bonuses can be active at the same time.


{{WizardNavbox}}
{{WizardNavbox}}

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