Tides of Chaos: Difference between revisions

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{{ActionPage
{{ActionPage
|image = Tides of Chaos.webp
|image = Tides of Chaos.webp
|summary = '''Tides of Chaos''' is a [[Storm Sorcery]] [[Sorcerer]] reaction that grants [[Advantage]] on your next Attack Roll, Ability Check or Saving Throw and increases the chance of a Wild Magic surge afterwards.
|summary = '''Tides of Chaos''' is a [[Reaction_(Combat)|Reaction]] that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
|description = Gain {{Advantage}} on your next [[Attack Roll]], [[Ability Check]], or [[Saving Throw]]. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards.
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of {{SAI|Wild Magic (passive feature)|Wild Magic}} surge afterwards.
|cost = reaction, tides
|cost = toc
|class learns at level 1 = Storm Sorcery
|condition = Tides of Chaos
|condition duration = Until Long Rest
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
*Although it is a [[Reaction_(Combat)|Reaction]], it does not consume a Reaction resource.
|class learns at level 1 = Wild Magic Sorcerer
}}
}}

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