Ad placeholder

Approval: Difference between revisions

Jump to navigation Jump to search
40 bytes added ,  23 September 2023
no edit summary
(Approval rating location and multi player sessions)
No edit summary
Line 4: Line 4:
| title = Approval
| title = Approval
| keywords = Approval, Disapproval, Companion Approval
| keywords = Approval, Disapproval, Companion Approval
| description = In Baldur's Gate 3 every companion has their own opinion of the player character. You can gain their Approval or '''Disapproval by making different choices throughout the game.  
| description = In Baldur's Gate 3 every companion has their own opinion of the player character. You can gain their Approval or Disapproval by making different choices throughout the game.  
| image = Lae'zel Approval.png
| image = Lae'zel Approval.png
}}
}}
Line 10: Line 10:
[[File:Approval Notifications.jpg|class=notpageimage|right|thumb|250px|In-game approval / disapproval popups.]]
[[File:Approval Notifications.jpg|class=notpageimage|right|thumb|250px|In-game approval / disapproval popups.]]


In [[Baldur's Gate 3]], every [[Companions|companion]] has an approval rating for the player character. You can gain their '''Approval''' or '''Disapproval''' by making different choices throughout the game. Companions may approve or disapprove of the player's choices in dialogue, combat, and quest completion, based on their beliefs and goals.
In [[Baldur's Gate 3]], every [[Companions|companion]] has an approval rating towards the player character. You will gain their '''approval''' or '''disapproval''' based on the choices made, whether through combat, dialogue, quest choices, or other decisions.


Usually when a companion's approval rating changes, a message appears in the top left corner of the interface. Though rarely no message is shown at all or a cutscene stops so quickly that the pop up has no time to show up. Some actions outside of dialogue may make a notice of approval change appear in a box where other common notices such as inspirations, quest updates and such appear normally.
Approval and disapproval is most often indicated in the top-left corner of the screen while in dialogue. Approval changes outside of dialogue are displayed in a box similar to those shown for inspiration gains or quest updates. Rarely, a character's approval may change 'invisibly', with no message displayed.


Every companion has its own required approval rating for [[Romance]]. Different approval ratings unlock additional dialogues, and might affect the [[Difficulty Class]] for [[Persuasion|persuading]] the companion. Low approval rating may cause a companion to leave the party or even attack the player character.
Dialogue with companions will change based on current approval rating, and might also affect the [[Difficulty Class]] required to [[Persuasion|persuade]] them. [[Romance|Romanceable]] companions have different thresholds required in order to begin or continue the romance.


Exact approval rating can be seen in the companion's Detailed View of the character sheet.
Approval can be viewed on the character sheet in two places:
* At the bottom of the Summary page, displayed as a coloured bar with the player character's portrait on it.
* At the bottom of the Detailed View page, between Saving Throw Bonuses and Tags. This will show the actual numerical value of their approval.
In either location, hovering over the approval rating will display a short description, as seen in the table below.


If a session has multiple player characters in it, each companion has it's own approval rating to every player character. (Possibly allowing multiple romances to happen simultaneously by changing which player character is active in specific dialogues{{Verify}}.)
In a multiplayer session, each companion will have a separate approval rating towards each avatar.
 
== Low Approval ==
If a companion's approval drops to {{color|#cc3f49|-50}} or lower, they will leave the party permanently, taking with them anything they had equipped. The contents of their inventory, including any
 
Companions will give two warnings (once at {{color|#cc3f49|-25}} and once at {{color|#cc3f49|-40}}) before deciding to leave.
 
Casting {{SmallIcon|Friends Icon.png}} [[Friends]] on companions will lower their approval by 10 when the effect ends, '''regardless of game difficulty'''.


==Approval Thresholds ==
==Approval Thresholds ==
Line 40: Line 50:
|{{color|#3b8f1f|81}} – {{color|#3b8f1f|100}}||Exceptional||Relationship is exceptional. Character is thrilled with and very easily convinced by avatar.
|{{color|#3b8f1f|81}} – {{color|#3b8f1f|100}}||Exceptional||Relationship is exceptional. Character is thrilled with and very easily convinced by avatar.
|}
|}
A companions current approval rating can be seen by examining their character sheet while they are in the party. The approval rating starts at 0 when recruited, and maxes out at 100. The approval rating can be negative. The companion will leave if their approval rating goes down to {{color|#cc3f49|-50}} or more, taking their worn equipment with them. Inventory and story items will be returned to the player character.


==Approval by character==
==Approval by character==
Anonymous user

Navigation menu