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Shadowheart: Difference between revisions

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11 bytes added ,  24 September 2023
Bane doesn't reduce enemy AC, it reduces their attack rolls.
(add va)
(Bane doesn't reduce enemy AC, it reduces their attack rolls.)
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**The best way out of this situation is to pick up a better offensive cantrip elsewhere, either by picking {{SmIconLink| Produce Flame Icon.png|Produce Flame|Produce Flame}} when at cleric level 4. Or finding equipment that grant offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead)
**The best way out of this situation is to pick up a better offensive cantrip elsewhere, either by picking {{SmIconLink| Produce Flame Icon.png|Produce Flame|Produce Flame}} when at cleric level 4. Or finding equipment that grant offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead)
**And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be {{SmIconLink|Guiding Bolt Icon.png|Guiding Bolt|Guiding Bolt}} while at range, and {{SmIconLink|Inflict Wounds Icon.png|Inflict Wounds|Inflict Wounds}} while up close. Both of course costs spell slots.
**And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be {{SmIconLink|Guiding Bolt Icon.png|Guiding Bolt|Guiding Bolt}} while at range, and {{SmIconLink|Inflict Wounds Icon.png|Inflict Wounds|Inflict Wounds}} while up close. Both of course costs spell slots.
**She can also indirectly contribute to the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former making the affected enemies 10% more likely to get hit, the latter making the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable.
**She can also indirectly contribute to the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former making the affected enemies 10% more likely to miss their attacks, the latter making the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable.
***These are both {{Concentration}} spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one  {{Concentration}} spell can be maintained at a time by a single caster.
***These are both {{Concentration}} spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one  {{Concentration}} spell can be maintained at a time by a single caster.
**Finally, {{SmIconLink|Create Water Icon.png|Create Water|Create Water}} confers the [[Wet (Condition)|Wet Condition]] to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies.
**Finally, {{SmIconLink|Create Water Icon.png|Create Water|Create Water}} confers the [[Wet (Condition)|Wet Condition]] to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies.
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