Rescue Wulbren: Difference between revisions

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==== Leaving by Boat ====
==== Leaving by Boat ====
[[File:Wulbrens Hammer Location Quest.jpg|thumb|Wulbren's Hammer is above the Warden's office.]]
[[File:Wulbrens Hammer Location Quest.jpg|thumb|Wulbren's Hammer is above the Warden's office.]]
The party can choose to follow Wulbren's plan to escape, which involves giving him an object that can smash rocks. This can be any item that causes bludgeoning damage, such as a generic [[Mace]]. [[Wulbren's Hammer]] (X:574, Y:-646) can be found by climbing up the iron ladder in [[The Warden|The Warden's]] office. This area is guarded by a scrying eye and is considered trespassing, so the party has to either sneak or deceive/bribe their way out of being sent to jail. If the party gets Wulbren's hammer specifically, he's extremely gratefully and assumed he'd never see it again.
The party can choose to follow Wulbren's plan to escape, which involves giving him an object that can smash rocks. This can be any item that causes bludgeoning damage, such as a generic [[Mace]]; it has to be a weapon, though, and bringing him a regular [[Hammer]] will not advance the quest. [[Wulbren's Hammer]] (X:574, Y:-646) can be found by climbing up the iron ladder in [[The Warden|The Warden's]] office. This area is guarded by a scrying eye and is considered trespassing, so the party has to either sneak or deceive/bribe their way out of being sent to jail. If the party gets Wulbren's hammer specifically, he's extremely gratefully and assumed he'd never see it again.


Once a bludgeoning weapon has been acquired, go back to Wulbren and talk to him. This initiates a trade screen where the item can be "donated" to Wulbren. Agree to the trade and either tell Wulbren to start or tell him to wait until the party is ready. If a long rest or fast travel occurs at this point, the gnomes begin the escape without the party. If the party is simply standing around when Wulbren breaks the wall, the guards become hostile and combat starts.
Once a bludgeoning weapon has been acquired, go back to Wulbren and talk to him. This initiates a trade screen where the item can be "donated" to Wulbren. Alternatively, the weapon can be thrown into Wulbren's cell and he will pick it up. Speak with Wulbren and either tell him to start the escape attempt now or to wait until the party is ready. If a long rest or fast travel occurs at this point, the gnomes begin the escape without the party. If the party is simply standing around when Wulbren breaks the wall, the guards become hostile and combat starts.


[[File:Moonrise Prison Back Area Quest.jpg|thumb|The rocky ledge that leads to the back area of the cells.]]
[[File:Moonrise Prison Back Area Quest.jpg|thumb|The rocky ledge that leads to the back area of the cells.]]
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==== Cleaning Out the Prison ====
==== Cleaning Out the Prison ====
As always, the party can resort to murder. If the prison guards are murdered, the rest of the Tower does not become hostile. As such, the party can safely clear out the prison before dealing with the gnomes to safely ensure everyone survives the escape. An easy way to do this is to murder the Warden in her office, then way. Enemies patrolling nearby will intermittently walk in and can be slowly picked off. Once they're all dead and the Scrying Eyes killed, give Wulbren his hammer and the prisoners can safely escape without a worry of enemies.
As always, the party can resort to murder. If the prison guards are murdered, the rest of the Tower does not become hostile. As such, the party can safely clear out the prison before dealing with the gnomes to safely ensure everyone survives the escape. An easy way to do this is to murder the Warden in her office, then wait. Enemies patrolling nearby will intermittently walk in and can be slowly picked off. Once they're all dead and the Scrying Eyes killed, give Wulbren his hammer and the prisoners can safely escape without a worry of enemies.


==== Returning to Last Light ====
==== Returning to Last Light ====
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=== Time Limit ===
=== Time Limit ===
While this quest is not limited buy long rests, it is worth noting there is a story limitation on the quest. If [[Find Ketheric Thorm's Relic]] is completed, then once the party returns from the [[Shadowfell]], this quest automatically ends. When this happens, the quest says that the other prisoners were never found.
While this quest is not limited by long rests, it is worth noting there is a story limitation on the quest. If [[Find Ketheric Thorm's Relic]] is completed, then once the party returns from the [[Shadowfell]], this quest automatically ends. When this happens, the quest says that the other prisoners were never found.


==Rewards==
==Rewards==
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[[Category:Shadow-Cursed Lands Quests]]
[[Category:Shadow-Cursed Lands Quests]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->

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