Damage: Difference between revisions

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[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]


A '''Damage Roll''' happens when the game wants to determine the damage done by a successful attack, area of effect spell, trap, and so on.  It can involve one or many dice of any type.  This is not to be confused with the [[Attack Roll]], which is a D20 roll deciding whether the attack hits at all.
A '''Damage Roll''' happens when the game wants to determine the damage done by a successful attack, area of effect spell, trap, and so on.  It can involve one or many dice of any type.  This is not to be confused with the [[Attack Roll]], which is a [[File:D20.png|20px|link=]] D20 roll deciding whether the attack hits at all.


For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] leads to a [[File:D4_Piercing.png|20px|link=]] D4 being rolled to determine the damage (referred to as 1d4) for a total damage of 1 to 4, and a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] leads to two [[File:D6_Slashing.png|20px|link=]] D6 being rolled (referred to as 2d6) for a total damage of 2 to 12.  Being caught in a {{SAI|Fireball}} will cause [[File:D6_Fire.png|20px|link=]] 8d6 points of damage, though a successful [[Saving Throw]] can reduce it to half.
For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] leads to a [[File:D4_Piercing.png|20px|link=]] D4 being rolled to determine the damage (referred to as 1d4) for a total damage of 1 to 4, and a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] leads to two [[File:D6_Slashing.png|20px|link=]] D6 being rolled (referred to as 2d6) for a total damage of 2 to 12.  Being caught in a {{SAI|Fireball}} will cause [[File:D6_Fire.png|20px|link=]] 8d6 points of damage, though a successful [[Saving Throw]] can reduce it to half.
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