Light Domain: Difference between revisions

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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Light Domain is a subclass of Cleric.
| description = Light Domain is a subclass of Cleric.
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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}
=== Level 1 ===


==== {{IconLink|Warding Flare Icon.webp|Warding Flare}} ====
{{Level header|1}}
* Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.


==== Domain Spells ====
; {{SAI|Warding Flare|w=40}}
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect.
** {{IconLink|Light Cantrip Icon.webp|Light}}
** {{IconLink|Burning Hands Icon.webp|Burning Hands}}
** {{IconLink|Faerie Fire Icon.webp|Faerie Fire}} {{Icon|Concentration Icon.png|16px}}


=== Level 2 ===
{{HorizontalRuleImage}}


==== {{IconLink|Radiance of the Dawn Icon.webp|Radiance of the Dawn}} ====
; Domain Spells
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Light}}
:* {{SAI|Burning Hands}}
:* {{SAI|Faerie Fire|c=16}}


=== Level 3 ===
{{Level header|2}}


==== Domain Spells ====
; {{SAI|Radiance of the Dawn|w=40}}
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
** {{IconLink|Flaming Sphere Icon.webp|Flaming Sphere}} {{Icon|Concentration Icon.png|16px}}
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.
** {{IconLink|Scorching Ray Icon.webp|Scorching Ray}}


=== Level 5 ===
{{Level header|3}}


==== Domain Spells ====
; Domain Spells
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{IconLink|Daylight Icon.webp|Daylight}}
:* {{SAI|Flaming Sphere|c=16}}
** {{IconLink|Fireball Icon.webp|Fireball}}
:* {{SAI|Scorching Ray}}


=== Level 6 ===
{{Level header|5}}


==== {{IconLink|Improved Warding Flare Icon.webp|Improved Warding Flare}} ====
; Domain Spells
* When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Daylight}}
:* {{SAI|Fireball}}


=== Level 7 ===
{{Level header|6}}


==== Domain Spells ====
; {{SAI|Improved Warding Flare|w=40}}
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
** {{IconLink|Guardian of Faith Icon.webp|Guardian of Faith}}
** {{IconLink|Wall of Fire Icon.webp|Wall of Fire}} {{Icon|Concentration Icon.png|16px}}


=== Level 8 ===
{{Level header|7}}


==== {{IconLink|Potent Spellcasting Icon.webp|Potent Spellcasting}} ====
; Domain Spells
* You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Guardian of Faith}}
:* {{SAI|Wall of Fire|c=16}}


=== Level 9 ===
{{Level header|8}}


==== Domain Spells ====
; {{SAI|Potent Spellcasting|w=40}}
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips.
** {{IconLink|Destructive Wave Icon.webp|Destructive Wave}}
 
** {{IconLink|Flame Strike Icon.webp|Flame Strike}}
{{Level header|9}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Destructive Wave}}
:* {{SAI|Flame Strike}}


== External Links ==
== External Links ==

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