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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
|description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
|image = Arrow of Fire Faded.png
}}


'''[[Arrows]]''' are [[Consumables]] that are fired from ranged weapons, typically to deal damage and create [[Surface]]s.
[[File:Arrows in Inventory.png|256px|thumb|A list of various Arrows in the Inventory window.]]


== How Arrows Work ==
'''Arrows''' are [[Consumables]] that are fired from ranged weapons to deal extra damage, create [[Surface]]s, inflict [[Conditions]] or produce other effects.


Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3. Their uses, strengths and weaknesses
Arrows can be looted, bought from vendors, but cannot be crafted.


* While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
== How arrows work ==
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter.
 
* {{MdRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:
* The fact that most arrows are either single-target or depend on creature types can be seen as a limitation.
 
*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{RarityItem|Flawed Helldusk Gloves}} very useful in increasing the raw damage output of the shooter.
*{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
 
== Regular arrows ==
 
Arrows that can be commonly found across the world and/or bought from traders.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! class="unsortable" |Name
! style="width: 24%;" class="unsortable" |Name
! data-sort-type="number" | Rarity
! Value
! Value
! Type
! Type
! class="unsortable" |Effect
! class="unsortable" |Effect
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Acid}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Acid}}
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Fire}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Fire}}
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Ice}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Ice}}
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Lightning}}
| data-sort-value="1" | Common
| 10
| 10
| Damage
| Damage
| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Barbed Arrow}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Beast Slaying}}
| data-sort-value="1" | Common
| 10
| Damage
|
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Beast Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Construct Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Construct Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Construct]]s.
| Deals weapon damage, damage is doubled against [[Construct]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Darkness}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Darkness}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Elemental Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Elemental Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Elemental]]s.
| Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Fiend Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Fiend Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Fiend]]s.
| Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Ilmater}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Ilmater}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Monstrosity Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Roaring Thunder}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Roaring Thunder}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Undead Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Undead Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Undead]].
| Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Transposition}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Arcane Interference}}
| data-sort-value="3" | {{Rare}}
| 50
| Damage/Utility
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Many Targets}}
| 50
| Damage
| Deals weapon damage and an additional half of that damage to three other targets in range.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Salving}}
| 50
| 50
| Utility
| Utility
| Teleports the shooter wherever this arrow is fired.
| Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Salving}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Transposition}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Utility
| Utility
| Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
| Teleports the shooter wherever this arrow is fired.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Smokepowder Arrow}}
| style="text-align:left;" | {{LgRarityItem|Smokepowder Arrow}}
| data-sort-value="3" | {{Rare}}
| 80
| 80
| Damage/Utility
| Damage/Utility
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Many Targets}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Aberration Slaying}}
| data-sort-value="3" | {{Rare}}
| 80
| 50
| Damage
| Damage
| Deals weapon damage and an additional half of that damage to three other targets in range.
| Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Arcane Interference}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Dragon Slaying}}
| data-sort-value="3" | {{Rare}}
| 50
| Damage/Utility
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Dragon Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Dragon]]s.
| Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Aberration Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Humanoid Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Aberration]]s.
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|}
 
== Special arrows ==
 
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
 
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" |Name
! Value
! Type
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Piercing}}
| 10
| Damage
| Deals weapon damage + half of that to creatures directly behind the target.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| style="text-align:left;" | {{LgRarityItem|Barbed Arrow}}
| data-sort-value="4" | {{Very rare}}
| 10
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
| Deals Weapon Damage + {{DamageText|1d4|Piercing}} when moving for 5 turns.
|-
|-
|}
|}
== Unusable arrows ==
Arrows that exist in the world but cannot be used in combat.
*{{RarityItem|Arcane Harpoon Arrow|40}}
*{{RarityItem|Arrow of Sparrow Slaying|40}}
*{{RarityItem|Arrow|40}}
*{{RarityItem|Ballista Arrow|40}}
== Unavailable arrows ==
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
*{{RarityItem|Arrow of Celestial Slaying|40}}
*{{RarityItem|Arrow of Fey Slaying|40}}
*{{RarityItem|Arrow of Giant Slaying|40}}
*{{RarityItem|Arrow of Ooze Slaying|40}}
*{{RarityItem|Arrow of Plant Slaying|40}}
{{NavGameplay}}
{{NavGameplay}}


[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Gameplay Mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Items]]
[[Category:Items]]

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