Wild Magic (Sorcerer subclass): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Wild Magic is a subclass of Sorcerer.
| description = Wild Magic is a subclass of Sorcerer in the game Baldur's Gate 3.
| image = Class Sorcerer Wild Magic Badge Icon.png
| image = Class Sorcerer Wild Magic Badge Icon.png
}}
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'''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often.
'''Wild Magic''' is one of the [[Sorcerer#Subclass|Subclasses]] of [[Sorcerer]]. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain [[Advantage]] on rolls, in exchange for their magic becoming more erratic and surging more often.


''See also: For the Barbarian version, see [[Wild Magic (Barbarian Subclass)]].''
{{hatnote|See also: For the Barbarian version, see [[Wild Magic (Barbarian subclass)]].}}
[[Category:Subclasses]]
[[Category:Subclasses]]
== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Sorcerer}}
[[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}}


=== Level 1 ===
{{Level header|1}}


==== {{SAI|Wild Magic (Subclass Feature)|Wild Magic|w=40}} ====
; {{SAI|Wild Magic (passive feature)|Wild Magic|w=40}}
* Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[#Wild Magic Surge Effects|magical effect]].
: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a [[Spell]] of level 1 or higher, your magic might surge and trigger a random [[#Wild Magic Surge Effects|magical effect]].


==== {{SAI|Tides of Chaos|w=40}} ====
{{HorizontalRuleImage}}
* Activate to gain [[Advantage]] on your next [[Attack Rolls|Attack Roll]], [[Checks|Ability Check]], or [[Saving Throws|Saving Throw]]. Increased chance of '''Wild Magic''' surge afterwards.
** {{Recharge|Short Rest}} or [[Long Rest]]


=== Level 6 ===
; {{SAI|Tides of Chaos|w=40}}
: Activate to gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of '''Wild Magic''' surge afterwards.
: * {{Recharge|Short Rest}} or [[Long Rest]]


==== {{SAI|Bend Luck|w=40}} ====
{{Level header|6}}
* Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single [[Attack Roll]] or [[Saving Throw]].


=== Level 11 ===
; {{SAI|Bend Luck|w=40}}
: Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}.


==== {{SAI|Controlled Chaos|w=40}} ====
{{Level header|11}}
* When an enemy casts a spell, spend your reaction to cause a '''Wild Magic Surge''' near the enemy spellcaster.
 
; {{SAI|Controlled Chaos|w=40}}
: When an enemy casts a spell, spend your reaction to cause a '''Wild Magic Surge''' near the enemy spellcaster.


== Wild Magic Surge Effects ==
== Wild Magic Surge Effects ==

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