Heat (Condition): Difference between revisions

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made it clearer that the condition only works on spells and attacks that deal fire damage themselves
mNo edit summary
(made it clearer that the condition only works on spells and attacks that deal fire damage themselves)
 
(19 intermediate revisions by 6 users not shown)
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{{ConditionPage
{{ConditionPage
| name = Heat
| name = Heat
| effects =
| effects = * Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!--
Engulfed by a vengeful fire. Takes {{DamageText | 1d4 | Fire}} each turn, but can use {{SmIconLink|Heat Convergence Icon.png|Heat Convergence}}.
Cannot use {{Cond|Heat}} because referencing self just doesn't work out.-->
*'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next fire spell or attack.
*'''Heat''' has a maximum {{duration|7}}.
| stack id = MAG_FIRE_HEAT
| tick type = start turn
| properties = Burning, DisableOverhead
| stack type = additive
| suppress sources = yes
| notes =
}}
 
== Sources of Heat ==
* {{MdRarityItem|Cinder Shoes}}: Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Fireheart}}: Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]].


Heat Convergence consumes your '''Heat''' to fuel a powerful attack.
* {{MdRarityItem|Thermoarcanic Gloves}}: Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{cond|Heat}}.
}}


==Notes==
* {{MdRarityItem|Ring of Self Immolation}}: Once per short rest you may set yourself on fire as a {{resource|bonus}} to gain {{Cond|Heat}} for 2 turns.


* '''Heat''' has a maximum duration of 7 turns.
* {{MdRarityItem|Thermodynamo Axe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.


==Items that Grant Heat==
* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.


*{{SmIconLink|Leather Boots Magical Icon.png|Cinder Shoes}}
* {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 2 turns of {{cond|Heat}}.
*{{SmIconLink|Necklace of Elemental Augmentation.png|Fireheart}}
*{{SmIconLink|Greataxe PlusTwo Icon.png|Hellfire Greataxe}}
*{{SmIconLink|Markoheshkir Icon.png|Markoheshkir}}, while wielder is affected by [[Gripped by Kereska's Flame (Condition)]]
*{{SmIconLink|Ruby Ring Icon.png|Ring of Self Immolation}}
*{{SmIconLink|Swordmaster Gloves Icon.png|Thermoarcanic Gloves}}
*{{SmIconLink|Battleaxe PlusOne Icon.png|Thermodynamo Axe}}
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