Attacks: Difference between revisions

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''For a comprehensive summary of the mechanics behind all rolls and modifiers, see: [[Die Rolls]]''
''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''


[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
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The result of the roll is compared to the [[Armor Class]] of the target.  If the Armor Class is reached or exceeded, the attack is a successful hit, and the game proceeds with a [[Damage Roll]] to determine the amount of damage dealt.
The result of the roll is compared to the [[Armor Class]] of the target.  If the Armor Class is reached or exceeded, the attack is a successful hit, and the game proceeds with a [[Damage Roll]] to determine the amount of damage dealt.
Attacks done with [[Weapons]] always use an Attack Roll to determine success.  Some spells also use an Attack Roll to determine whether they hit their intended target (such as [[Fire Bolt]] or [[Eldritch Blast]]), though other spells hit the target automatically (such as [[Magic Missile]] or [[Fireball]]).  A spell that hits its target automatically may allow the target to make a [[Saving Throw]] instead.
== Critical Miss / Critical Hit ==


As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class.  This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet.
As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class.  This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet.


Attacks done with [[Weapons]] always use an Attack Roll to determine success.  Some spells also use an Attack Roll to determine whether they hit their intended target (such as [[Fire Bolt]] or [[Eldritch Blast]]), though other spells hit the target automatically (such as [[Magic Missile]] or [[Fireball]]).  A spell that hits its target automatically may allow the target to make a [[Saving Throw]] instead.
== Modifiers ==
 
Attack Rolls can be affected by [[Advantage|Advantage / Disadvantage]], by the attacker's [[Ability Score Modifier]], and the attacker's [[Proficiency Bonus]].
 
=== Ability Score Modifier ===
 
A bonus or penalty may be applied to the result of the roll based on an [[Ability Score]].  Which ability is used depends on the type of attack being made.
 
Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon.  Usually, Strength for melee weapons, and Dexterity for ranged weapons.  The exceptions are [[Finesse]] weapons, where the higher one of Strength and Dexterity will be used; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks.  If a weapon is both Thrown and a Finesse weapon, it will use the higher of Strength and Dexterity both for melee and ranged attacks.


The [[Ability Score]] used for the Modifier depends on the type of attack that's being made.  Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon.  For spells, the Ability Score used for the Modifier generally depends on the class of the caster:
For spells, the Ability Score used for the Modifier depends on the class of the caster:


{| class="wikitable" style="width: 75%"
{| class="wikitable" style="width: 75%"
|+ Table of classes by which Ability Score they use for spells
! Intelligence !! Wisdom !! Charisma
! Intelligence !! Wisdom !! Charisma
|-
|-
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* [[Warlock]]
* [[Warlock]]
|}
|}
The bonus or penalty that will be applied is based on this table:
{| class="wikitable" style="width: 30%; text-align: center;"
|+ Ability Score Modifier depending on the value of the used Ability Score
! Score !! Modifier
|-
| 1 || -5
|-
| 2-3 || -4
|-
| 4-5 || -3
|-
| 6-7 || -2
|-
| 8-9 || -1
|-
| 10-11 || +0
|-
| 12-13 || +1
|-
| 14-15 || +2
|-
| 16-17 || +3
|-
| 18-19 || +4
|-
| 20-21 || +5
|-
| 22-23 || +6
|-
| 24-25 || +7
|-
| 26-27 || +8
|-
| 28-29 || +9
|-
| 30 || +10
|}
=== Proficiency Bonus ===
The attacking creature's [[Proficiency Bonus]] is added to the result of the roll if the creature has the correct kind of [[Proficiency]] for the attack it's making.
For [[Weapons|weapon]] attacks, the creature must have proficiency in the weapon it's using to make the attack.
For spell attacks, the creature must have innate spell casting capabilities granted by its [[Class]], [[Subclass]], or [[Feats]].
The lack of spell casting proficiency is rarely noticed, since any creature innately capable of casting spells has it.  The lack of this proficiency only becomes apparent when items, such as Scrolls, are used to cast spells by a creature which otherwise couldn't cast any spells.

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