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Help the Spirit of the Amulet: Difference between revisions

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* Enough! I want no part of this!
* Enough! I want no part of this!


A second set of checks results in the party successfully absorbing the curse with no penalties (either DC 15 or DC 10 for the Illithid check). Otherwise, if the check is failed, it results in a permanent Wisdom loss.
The player must succeed in these checks twice, it is possible to select the same check twice (except the Illithid one). Each failed check results in a permanent loss of 1 Wisdom.


If the party refuses to bear the curse, or stops partway through absorbing the curse, the monk becomes hostile. He raises the three other corpses in the crypt to attack the party and must be slain.
If the party refuses to bear the curse, or stops partway through absorbing the curse, the monk becomes hostile. He raises the three other corpses in the crypt to attack the party and must be slain.
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