Magic Weapon: Difference between revisions

Jump to navigation Jump to search
Remove up-to-date template.
mNo edit summary
(Remove up-to-date template.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Magic Weapon
| name = Magic Weapon
| image = Magic Weapon Icon.png
| image = Magic Weapon.webp
| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
| ritual =  
| ritual =  
| classes = Paladin, Wizard, War Domain, Arcane Trickster, Eldritch Knight
| classes = Paladin, Wizard
| class learns at level 3 = Wizard, War Domain
| class learns at level 3 = Wizard, War Domain:Domain Spell
| class learns at level 5 = Paladin
| class learns at level 5 = Paladin
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
Line 16: Line 14:
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| action type = action
| cost = action, spell2
| attack roll =  
| attack roll =  
| damage =  
| damage =  
Line 61: Line 59:
| variants =  
| variants =  
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
* This can only be applied to melee weapons.
| video = Magic Weapon Visuals.mp4
| video = Magic Weapon Visuals.mp4
}}
}}

Navigation menu