Cleric: Difference between revisions

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30 bytes removed ,  2 October 2023
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*'''{{SmIconLink|Channel_Divinity_Charges_Icons.png|Channel Divinity}} Charges: 1''' ''(You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by [[Short Rest|Short]] or [[Long Rest]].)''
*'''{{SmIconLink|Channel_Divinity_Charges_Icons.png|Channel Divinity}} Charges: 1''' ''(You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by [[Short Rest|Short]] or [[Long Rest]].)''
*'''[[Channel Divinity]] Action:''' [[File:Turn Undead Icon.png|frameless|upright=0.1|link=Turn Undead]] [[Turn Undead]]
 
*[[File:3 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
*[[File:3 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
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*'''Choose a number of Prepared Spells''' = {{InfoBlob|2 (Cleric Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell.)''
*'''Choose a number of Prepared Spells''' = {{InfoBlob|2 (Cleric Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell.)''
** Spells: No new spells at this level
** Spells: No new spells at this level
==== {{SAI|Turn Undead|w=40}} ====
* As an action, present your holy symbol and cause undead creatures to flee.
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*'''Subclass Feature - ''[[Channel Divinity]] Action'':'''
*'''Subclass Feature - ''[[Channel Divinity]] Action'':'''

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