Abilities: Difference between revisions

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68 bytes added ,  5 October 2023
Added a little more info about expected scores, plus a small grammar fix
m (→‎Primary Ability: Fixed Fighter link)
(Added a little more info about expected scores, plus a small grammar fix)
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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{NoExcerpt|''See also: [[Ability Score Modifier]]''}}
{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{NoExcerpt|''See also: [[Ability Score Modifier]]''}}


'''Ability Scores''' are the numerical values for a character's six Abilities. They represent a creature's physical and mental attributes. The Scores translate directly into [[Ability Score Modifier]]s - the bonuses or penalties that are added or subtracted from most rolls in the game.
'''Ability Scores''' are the numerical values for a character's six Abilities. They represent a creature's physical and mental attributes. The Scores translate directly into [[Ability Score Modifier]]s - the bonuses or penalties that are added to (or subtracted from) most rolls in the game.


The six Abilities are:
The six Abilities are:
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* '''[[Charisma]]''': Charm or force of character.
* '''[[Charisma]]''': Charm or force of character.


Generally the minimum possible Ability Score is 1, and the maximum is 20. A Score of 10 is considered average for a humanoid creature. Ability Scores are bought with points during [[Character Creation]], and can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats]]), though this cannot raise them above 20. They may also be increased through powerful magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20.
Generally the minimum possible Ability Score is 1, and the maximum is 20. A Score of 10 is considered average for a humanoid creature, and player characters can't start with any Score lower than 8. Ability Scores are bought with points during [[Character Creation]], and can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats]]), though this cannot raise them above 20. They may also be increased through powerful magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20.


Ability Scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment. Some supernatural or magical effects (like [[Devour Intellect]]) can drain Abilities, reducing a victim's Ability Score, potentially to zero. This is not automatically fatal.
Ability Scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment. Some supernatural or magical effects (like [[Devour Intellect]]) can drain Abilities, reducing a victim's Ability Score, potentially to zero. This is not automatically fatal.

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