Haste: Difference between revisions

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added comparison to tabletop version, changed grammar for Celestial Haste note
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{{SpellPage
'''Haste''' is a [[Spell#3rd Level Spells|Level 3]] Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.
| name = Haste
[[File:Haste Icon.png|thumb|240x240px|{{AbilityInfobox
| image = Haste.webp
| title = <div style="font-size:105%; font-family:Georgia;">''"Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."''</div>
| level = 3
----
| school = Transmutation
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| ritual =
----
| classes = Sorcerer, Wizard
| Range = 9m / 30ft
| class learns at level 5 = Sorcerer, Wizard, Circle of the Land:Arctic or Grassland, Warlock:via [[Pact of the Tome]] once per long rest
| School = Transmutation
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| Concentration = Required
| class learns at level 9 = Oath of Vengeance
| Condition = [[Condition#Hastened|Hastened]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| Duration = 10 turns
| races =
| Class = [[Sorcerer]], [[Wizard]]
| race learns at level 1 =
}}]]
| race learns at level 2 =
 
| summary = This spell allows spellcasters to allow their allies to become {{Cond|Hastened}}.
==Description==
| description = Target yourself or an ally to become {{Cond|Hastened}}. The creature has a +2 bonus to {{Armour Class}}, {{Advantage}} on [[Dexterity]] {{SavingThrow}}s, its [[Movement Speed]] is doubled, and can take one additional [[Action]] per turn.  
Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armor Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn.
| warning = {{Prereq|When the condition ends, the creature becomes {{Cond|Lethargic}}.}}
 
| cost = action, spell3
When the condition ends, the creature becomes Lethargic.
| attack roll =
 
| damage =  
==Properties==
| damage modifier =
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
| damage type =
 
| damage save =
''Available to level 5 [[Druid]] ([[Circle of the Land#Level 5|Circle of the Land - Grassland]]), [[Sorcerer]] and [[Wizard]].''
| damage save effect =  
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
| damage per =
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| extra damage =  
*Target: allies only.
| extra damage modifier =  
{| class="wikitable" role="presentation"
| extra damage type =  
|[[File:Haste Icon.png|frameless|25x25px]]<b> Hastened</b>
| extra damage save =  
|-
| extra damage save effect =
|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
| extra damage per =  
*Target gains +2 to [[Armor Class]], [[Advantage]] to [[Dexterity]] [[Saving Throws]].  
| concentration = yes
*Target's [[Movement Speed]] is doubled.  
| range =
*Gain an additional <code>[[File:Actions Icons.png|frameless|25px]] [[Action]].</code>
| range m = 9
*When the condition ends, the target becomes Lethargic, and is unable to [[Movement Speed|Move]] and take [[Action|Actions]] for 1 turn.
| range ft = 30
|}
| aoe =  
| aoe m =  
| aoe ft =  
| condition = Hastened
| condition duration = 10
| condition save =
| condition2 = Lethargic
| condition2 duration = 1
| condition2 save =  
| area =  
| area category =  
| area shape =  
| area range m =
| area range ft =
| area duration =
| area turn start damage =  
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save effect =
| area condition =  
| area condition 2 =
| area condition 3 =  
| area condition 4 =  
| higher levels =
| variants =
| granted by items = Darkfire Shortbow:Long Rest
| notes = * '''WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste.''' The Haste effect will end early, the character will still be affected by {{Cond|Lethargic}}, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
* There is a special version of Haste called [[Celestial Haste]] that is granted by {{RarityItem|Gontr Mael}}. It doesn't make you {{cond|Lethargic}}, but only lasts for 5 turns instead of 10. {{Recharge|Long Rest}}
* While the description of Haste states that it doubles the target's movement speed, it actually only adds {{InfoBlob|9 m / 30 ft}} to their total.  
* The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the [[Dash]], [[Disengage]], or Use an Object actions, or to take a special version [[Attack]] action that can only be used for one weapon attack.
* The incantation for Haste is '''Provolo''', Latin for "fly forth" or "rush out".
| video = Haste Visuals.mp4
}}
{{inflicts|Lethargic|sai}}
== External links ==
* {{FRWiki|Haste|long}}
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