Spirit Guardians (Radiant): Difference between revisions

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'''Spirit Guardians: Radiant''' is a variation of the [[Spell#3rd Level Spells|Level 3]] Conjuration Spell, [[Spirit Guardians]]. This variant of the spell deals <code><span style="color:#ffcc00">Radiant</span></code> damage.[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
{{SpellPage
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#ffcc00">3d8 Radiant</span>
| name = Spirit Guardians: Radiant
damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
| image = Spirit Guardians.webp
----
| controller icon = Spirit Guardians Icon.webp
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| icon = Spirit Guardians Unfaded Icon.webp
----
| level = 3
| Range = Self
| school = Conjuration
| School = Conjuration
| ritual =
| Concentration = Required
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| Duration = 10 Turns
| description = Call forth spirits to protect the area around you.
| Class = [[Cleric]]
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
|Area of Effect=3m / 10ft (Radius)|Damage=<span style="color:#ffcc00">3d8</span>|Damage Types=[[Damage Types|<span style="color:#ffcc00">Radiant</span>]]}}]]
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
==Description==
| cost = action, spell3
Call forth spirits to protect an area around you.
| attack roll =
| damage = 3d8
| damage modifier =
| damage type = Radiant
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =  
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range m =
| range ft =
| aoe = radius
| aoe m = 3
| aoe ft = 10
| condition = Spirit Guardians Aura
| condition duration = 10
| condition save = Wisdom
| condition dc = caster
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =  
| area turn start damage save effect =
| area turn end damage =  
| area turn end damage type =  
| area turn end damage save =  
| area turn end damage save effect =  
| area condition =  
| area condition 2 =  
| area condition 3 =  
| area condition 4 =  
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| variant of = Spirit Guardians
| notes =  
| video =  
}}


Nearby enemies take <code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn, and their [[Movement Speed]] is halved.
== External Links ==
 
* {{FRWiki|Spirit guardians|long}}
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*{{DamageInfo|count=3|die=8|type=Radiant|per=turn}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
{| class="wikitable" role="presentation"
|[[File:Spirit Guardians Icon.png|frameless|25x25px]]<b> Aura: Spirit Guardian</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Protected by spirits. Nearby enemies take<code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn.
*On a successful save, target still takes half damage.
|}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> damage for each spell slot level above 3rd.

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