Water Myrmidon: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Water Myrmidon
|title =
| image = Portrait Water Myrmidon.png
|name = Water Myrmidon
| race = Elemental
|image=
| size = Medium
|STR=18
| type = Elemental
|DEX=14
| armour_class = 18
|CON=16
| hit_points = 127
|INT=8
| movement_speed_meters = 9
|WIS=10
| movement_speed_feet = 30
|CHA=10
| weight_kg = 158
|level=11
| weight_lb = 350
|race=Elemental
| level = 11
|type=Elemental
| str = 18
|HP=127
| dex = 14
|AC=18
| con = 16
|speed=9m / 30ft
| int = 8
|size=Medium
| wis = 10
|weight=158kg / 350lbs
| cha = 10
|proficiency=4
| initiative = +4
|initiative=+4
|location =  
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =  
|force =
|lightning =  
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


'''Water Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found either via {{SAI|Combat Wild Shape}}, or via the spell {{SAI|Conjure Elemental}}.
| resistant1 = Bludgeoning
| resistant2 = Piercing
| resistant3 = Slashing
| resistant4 = Acid
| immune1 = Poison


== Attacks and Abilities ==
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


==== {{MdRarityItem|Trident of the Depths}} ====
== About Water Myrmidons ==
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
* {{SAI|Hiemal Strike|w=40}}
** Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{SAI|Chilled (Condition)|Chill}} it.


==== {{SAI|Explosive Icicle|w=40}} ====
== Attacks and abilities ==
*Hurl three tridents forged of glistening ice that pie[r]ce targets and create ice surfaces on impact.


==== {{SAI|Healing Vapours|w=40}} ====
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.


==== {{SAI|Elemental Warp|w=40}} ====
{{Feature box|Hiemal Strike}}
* Surrounded by silver mist, you teleport to an unoccupied space you can see.


==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
{{Feature box|Explosive Icicle}}
* Fly to a target position


{{Feature box|Healing Vapours}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (Class Action)}}
== Notes ==
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
== External links ==
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

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