Water Myrmidon
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Water Myrmidon | |||||||||||||
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Medium Elemental | |||||||||||||
Level 11 Elemental | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points | 127 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 158 kg (350 lb) | ||||||||||||
Initiative | +4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Resistant | Bludgeoning, Piercing, Slashing, Acid | ||||||||||||
Features | |||||||||||||
Automatically attack an enemy moving out of your reach. | |||||||||||||
Cannot be disarmed. |
Water Myrmidons are a type of Elemental creature that can be transformed into via , or summoned with the spell .
About Water Myrmidons[edit | edit source]
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
Attacks and abilities[edit | edit source]
Notes[edit | edit source]
- If thrown into a water chasm, the Water Myrmidon will float back into safety.