Alcohol (Condition): Difference between revisions

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Items that grant special effects while having this condition:
Items that grant special effects while having this condition:


*{{IconLink|Greatclub_PlusOne_Icon.png|Punch-Drunk Bastard}}: ''Tippler's Rage:'' {{Advantage}} on [[Attack Rolls]]. Create a blast with each attack, dealing {{DamageText|1d4|Thunder}} damage for 3m / 10ft.
*{{MdRarityItem|Punch-Drunk Bastard}}: ''Tippler's Rage:'' {{Advantage}} on [[Attack Rolls]]. Create a blast with each attack, dealing {{DamageText|1d4|Thunder}} damage for 3m / 10ft.


*{{IconLink|Silver Necklace Magical Icon.png|Amulet of the Drunkard}}: ''Booze Remedy'': While wearing this amulet, regain {{DamageText|2~8|Healing}} per turn. Increase the duration of your inebriation by 5 rounds.
*{{MdRarityItem|Amulet of the Drunkard}}: ''Booze Remedy'': While wearing this amulet, regain {{DamageText|2~8|Healing}} per turn. Increase the duration of your inebriation by 5 rounds.


*{{IconLink|Drunken Cloth Icon.png|Drunken Cloth}}: ''Snowy Liver:'' {{Advantage}} on [[Constitution]] Saving Throws, gain temp hit points equal to your constitution Modifier at the start of your turn.
*{{MdRarityItem|Drunken Cloth}}: ''Snowy Liver:'' {{Advantage}} on [[Constitution]] Saving Throws, gain temp hit points equal to your constitution Modifier at the start of your turn.


== Notes ==
== Notes ==
* 2 turns of this condition are applied whenever consuming one of the many alcoholic [[Camp Supplies]] items.
* 2 turns of this condition are applied whenever consuming one of the many alcoholic [[Camp Supplies]] items.

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