Weapons: Difference between revisions

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140 bytes added ,  3 February 2023
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== Weapon Table ==
== Weapon Table ==


In the following, an empty ''Range'' column indicates the standard melee range of 1.5 m / 5 ft, ''Reach'' indicates the extended melee range of 2.5 m / 8 ft, and ''Thrown'' indicates that the weapon can be thrown up to a maximum of 18 m / 60 ft.
The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.


The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]].
If the ''Range'' column is empty, it indicates a standard melee range of '''1.5 m / 5 ft''', while ''Reach'' stands for the extended melee range of '''2.5 m / 8 ft''' and ''Thrown'' indicates that the weapon can be thrown up to a maximum of '''18 m / 60 ft'''.  The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]].
 
The ''1H-dmg'' and ''2H-dmg'' columns list the one-handed and two-handed damage of the weapon, along with the respective ''average'' damage.


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{| class="wikitable"
{| class="wikitable"
! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Light !! Range        !! Damage Type
! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Light !! Range        !! Damage Type

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