Template:Weapon page: Difference between revisions

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[[File:{{{image|Dagger Icon.png}}}|frameless|right]]
<includeonly>{{#switch: {{{this is an example|}}}
| yes =
| #default = {{PageSeo
  | image = {{#if:{{{controller icon|}}}|{{{controller icon}}}|{{#if:{{{image|}}}|{{{image}}}|{{{icon|}}}}}}}
  | description = {{{description|{{WeaponPage/SeoDescription
    | category = {{{category}}}
    | melee or ranged = {{{melee or ranged}}}
    | handedness = {{{handedness}}}
    | type = {{{type}}}
    | rarity = {{{rarity|}}}
    | enchantment = {{{enchantment|}}}
    | special = {{{special|}}}
    }}}}}
  }}
}} __NOTOC__
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-{{#if: {{{rarity|}}}
| {{#replace: {{{rarity}}} | <nowiki> </nowiki> | }}
| common
}}"> {{#if: {{{image|}}} | [[File:{{{image}}}|frameless|right|alt={{PAGENAME}} image]] | {{#if:{{{controller icon|}}} | [[File:{{{controller icon}}}|frameless|right|alt={{PAGENAME}} controller icon]] | {{#if:{{{icon|}}} | [[File:{{{icon}}}|frameless|right|alt={{PAGENAME}} icon]] | }} }} }}{{#if: {{{image|}}} || {{Main only|[[Category:Misc pages without images]]}} }}{{#if: {{{controller icon|}}} || {{Main only|[[Category:Item pages without controller icons]]}} }}{{#if: {{{icon|}}} || {{Main only|[[Category:Item pages without icons]]}} }}


{{#if:{{{description|}}}
{{#if: {{{description|}}}
|{{{description}}}
| {{{description}}}
|'''{{PAGENAME}}''' is a {{{melee or ranged|melee}}}, {{{handedness|one-handed}}} [[Weapon]] of the [[{{{type|Daggers}}}]] family.
|
 
<!-- HERE BE DRAGONS!  The following monstrosity will auto-generate a nice, sensible introduction paragraph for ''any'' combination of parameters.  So, technically, you never have to provide descriptions for weapons, but for those with unique special properties you might want to do so anyway. -->
 
<strong>{{RarityColor | {{{rarity|}}} | {{{name | {{PAGENAME}} }}} }}</strong> is {{#if: {{{enchantment|}}} {{{rarity|}}} {{{special|}}}
|
  {{#if: {{{rarity|}}}
    | {{RarityWithArticle | {{{rarity}}} }}{{#if: {{{enchantment|}}} |,}}
    | a
  }}{{#switch: {{{enchantment|}}}
    | +1 = {{blank}} lightly enchanted (+1)
    | +2 = {{blank}} moderately enchanted (+2)
    | +3 = {{blank}} highly enchanted (+3)
    | +4 = {{blank}} very strongly enchanted (+4)
    | +5 = {{blank}} supremely enchanted (+5)
  }}{{#if: {{{special|}}}
    | {{blank}} special
  }}
|
  a mundane, nonmagical
}} variant of the [[{{{type}}}]] family of weapons. It is a [[Weapons|{{{category}}} {{{melee or ranged}}} weapon]] {{#switch: {{{handedness}}}
| one-handed = wielded in one hand
| versatile = that can be wielded in one hand, or with both hands for extra damage
| two-handed = that's wielded with both hands
}}. {{#if: {{{finesse|}}}
| As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength.
}} {{#if: {{{light|}}}
| It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training.
}} {{#if: {{{reach|}}}
| It gives the user [[extra reach]] in melee combat.
}} {{#if: {{{thrown|}}}
| Its design lends itself well to be [[thrown]] at enemies as a projectile.
}} {{#if: {{{can't dual wield|}}}
| Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.
}}
}}


{{quote|{{{quote|Missing quote ... imagine some nice flavor text here.}}}}}
}}
{{#if:{{{where to find|}}}|
== Where to find ==


{{{where to find}}}
{{#if: {{{quote|}}} | {{Description|{{{quote}}}}}}}
|}}
 
== Properties ==
<h2> Properties </h2>


{{#switch:{{{handedness|versatile}}}
<div class="bg3wiki-property-list">
| versatile =
; {{#ifeq: {{{handedness}}} | versatile | One-handed damage | Damage }}
One-handed damage:
: {{DamageInfo
|}}{{DamageInfo
| {{{damage}}}
| count = {{{damage count|1}}}
| {{{damage type}}}
| die = {{{damage die|4}}}
| modifier = {{#if: {{{modifier|}}} | {{#ifeq: {{{modifier}}} |none||{{{modifier}}}}} | {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }}
| plus = {{{damage plus|0}}}
}} {{#ifeq: {{{handedness}}} | versatile |
| modifier = {{{damage modifier|}}}
; Two-handed damage
| type = {{{damage type|Slashing}}}
: {{DamageInfo
}}{{#switch:{{{handedness|versatile}}}
    | {{{versatile damage}}}
| versatile =
    | {{{damage type}}}
Two-handed damage:
    | modifier = {{#if: {{{modifier|}}} | {{#ifeq: {{{modifier}}} |none||{{{modifier}}}}}| {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }}
{{DamageInfo
    }}
| count = {{{two-handed damage count|1}}}
}} {{#if: {{{extra damage|}}} |
| die = {{{two-handed damage die|6}}}
; Extra damage
| plus = {{{damage plus|0}}}
: {{DamageInfo
| modifier = {{{damage modifier|}}}
    | {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
| type = {{{damage type|Slashing}}}
    | {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
    }}
}} {{#if: {{{extra damage 2|}}} |
: {{DamageInfo
    | {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }}
    | {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }}
    }}
}}
}}
|}}
; Details {{#if: {{{type|}}}
 
| : {{WeaponType | {{{type}}} }}
{{#switch:{{{melee range|normal}}}
| [[Category:Weapon pages without a type]] [[Category:Articles with errors]]
| normal =
* {{Range|melee}}
| reach =
* {{Range|reach}}
}}{{#if:{{{range m|}}}{{{range ft|}}}|
* {{Range|m={{{range m}}}|ft={{{range ft}}}}}
}}
}}
* {{WeaponType|{{{type|Daggers}}}}}
: {{Rarity | {{{rarity|common}}} | {{{rarity honour|}}} }}
* {{#switch:{{{handedness|one-handed}}}
: {{Enchantment | {{{enchantment|}}} }}
: {{#switch: {{{handedness}}}
| one-handed = {{One-Handed}}
| one-handed = {{One-Handed}}
| two-handed = {{Two-Handed}}
| two-handed = {{Two-Handed}}
| versatile = {{Versatile}}
| versatile = {{Versatile}}
|}}{{#if:{{{ammunition|}}}|
}} {{#if: {{{finesse|}}} | : {{Finesse}}
* {{Ammunition}}
}} {{#if: {{{light|}}} | : {{Light}}
}}{{#if:{{{finesse|}}}|
}} {{#if: {{{reach|}}} | : {{Reach}}
* {{Finesse}}
}} {{#if: {{{thrown|}}} | : {{Thrown}}
}}{{#if:{{{heavy|}}}|
}} {{#if: {{{can't dual wield|}}} | : {{Can't Dual Wield}}
* {{Heavy}}
}} {{#if: {{{dippable|}}} | : {{Dippable}}
}}{{#if:{{{light|}}}|
* {{Light}}
}}{{#if:{{{loading|}}}|
* {{Loading}}
}}{{#if:{{{reach|}}}|
* {{Reach}}
}}{{#if:{{{thrown|}}}|
* {{Thrown}}
}}{{#if:{{{dippable|}}}|
* {{Dippable}}
}}
}}
* {{Weight|kg={{{weight kg|1}}}|lb={{{weight lb|2}}}}}
: {{#switch: {{{melee or ranged}}}
* {{Price|{{{price|10}}}}}
| melee = {{Range| {{#if: {{{reach|}}} | reach | melee}} }}
* Rarity: {{#switch:{{{rarity|common}}}
| ranged =
| common = Common
  {{#switch: {{{range}}}
| uncommon = {{Uncommon}}
  | normal = {{Range|ranged}}
| rare = {{Rare}}
  | short = {{Range|short ranged}}
| very rare = {{Very Rare}}
  | special
  | #default = {{Range| m = {{{range m}}} | ft = {{{range ft}}} }}
  }}
}}
}}
{{#if:{{{special|}}}
: {{Weight | kg = {{{weight kg}}} | lb = {{{weight lb}}} }}
=== Special ===
: {{Price | {{{price}}} | {{{price honour|}}} }}
{{#if: {{{uid|}}} {{{uuid|}}} |
: {{SmallIcon|Ico stats.png}} {{#if: {{{uid|}}} | {{Uid|{{{uid}}}}} }} {{#if:{{{uuid|}}}|{{Uuid|{{{uuid}}}}} }}
}}
</div> {{#if: {{{passives|}}} {{{passives main hand|}}} {{{passives off hand|}}} {{{special|}}} | {{blank}}
 
<h3> Special </h3>
 
'''The holder of this item gains:'''
 
{{#if: {{{passives|}}} | {{blank}}
 
{{Table list|{{#invoke: ParseList | main | {{{passives}}} | useTemplate = Passive | type = htmlList }}}}
 
}}{{#if: {{{special|}}} | {{blank}}
 
{{{special|}}}
 
}}{{#if: {{{passives main hand|}}} | {{blank}}
 
'''Main Hand Only:'''
 
{{Table list|{{#invoke: ParseList | main | {{{passives main hand}}} | useTemplate = Passive | type = htmlList }}}}


The holder of this item gains:
}}{{#if: {{{passives off hand|}}} | {{blank}}
 
'''Off Hand Only:'''
 
{{Table list|{{#invoke: ParseList | main | {{{passives off hand}}} | useTemplate = Passive | type = htmlList }}}}


{{{special}}}
}}
}}
== Actions ==


{{ProficiencyUnlocks}}
}}{{#if: {{{weapon actions|}}} | {{blank}}


{{{actions|* {{Flourish}}}}}<noinclude>
<h3> Weapon actions </h3>
[[Category:Weapon Page Templates]]
 
</noinclude>
{{WeaponProficiencyUnlocks}}
{{#invoke: ParseList | main | {{{weapon actions}}} | useTemplate = WeaponAction | type = htmlList}}
 
}} {{#if: {{{special weapon actions|}}} | {{blank}}
 
<h3> Special weapon actions </h3>
 
This weapon also grants the following:
{{#invoke: ParseList | main | {{{special weapon actions}}} | useTemplate = WeaponAction | type = htmlList}}
 
}}</div> {{#if: {{{condition|}}} | {{blank}}
 
<h3> Condition: {{{condition}}} </h3>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition | {{{condition}}}
| save = {{{condition save|}}}
| duration = {{{condition duration|}}}
| dc = {{{condition dc|}}}
}}
{{main namespace only|{{Inflicts|{{{condition}}}|item}}}}
</div>{{#if: {{{condition2|}}} | {{blank}}
 
<h3> Condition: {{{condition2}}} </h3>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition | {{{condition2}}}
| save = {{{condition2 save|}}}
| duration = {{{condition2 duration|}}}
| dc = {{{condition2 dc|}}}
}}
{{main namespace only|{{Inflicts|{{{condition2}}}|item}}}}
</div>
 
  }}
}} {{#if: {{{where to find|}}} | {{blank}}
 
<h2> Where to find </h2>
 
<div class="bg3wiki-tooltip-box">
{{{where to find}}}
</div>
}} {{#if: {{{notes|}}} | {{blank}}
 
<h2> Notes </h2>
 
<div class="bg3wiki-tooltip-box">
{{{notes}}}
</div>
}} {{#if: {{{bugs|}}} | {{blank}}
 
<h2> Bugs </h2>
 
<div class="bg3wiki-tooltip-box">
{{{bugs}}}
{{Main namespace only|[[Category:Bugs]]}}
</div>
}}
{{Main namespace only|[[Category:Equipment]] [[Category:Weapons]] [[Category:{{{melee or ranged}}} weapons]] [[Category:{{{category}}} weapons]] {{#if: {{{type|}}} | [[Category:{{{type}}}]]}}  {{#ifeq: {{{rarity|}}} | very rare | [[Category:Very rare items]] | [[Category:{{{rarity|common}}} items]]}}
{{ItemIcon Insert
|icon={{{icon|}}}
|image={{{controller icon|}}}
|uid={{{uid|}}}
|rarity={{{rarity|common}}}
}}{{#cargo_store: _table = weapons
| name = {{{name | {{#titleparts: {{PAGENAME}} }} }}}
| uid = {{{uid|}}}
| legacy = {{#var:legacy|}}
| rarity = {{IfEmpty | {{{rarity|}}} | common}}
| rarity_order = {{#switch: {{{rarity|}}}
  | = 0
  | uncommon = 1
  | rare = 2
  | very rare = 3
  | legendary = 4
  | story = 5
  }}
| finesse = {{IfEmpty | {{{finesse|}}} | no}}
| heavy = {{IfEmpty | {{{heavy|}}} | no}}
| light = {{IfEmpty | {{{light|}}} | no}}
| reach = {{IfEmpty | {{{reach|}}} | no}}
| thrown = {{IfEmpty | {{{thrown|}}} | no}}
| cannot_dual_wield = {{IfEmpty | {{{can't dual wield|}}} | no}}
| dippable = {{IfEmpty | {{{dippable |}}} | no}}
| range_m = {{#switch: {{{melee or ranged}}}
  | melee = {{#if: {{{reach|}}} | 1.5 | 2.5 }}
  | ranged = {{#switch: {{{range}}}
    | normal = 18
    | short = 15
    | special
    | #default = {{{range m}}}
    }}
  }}
| range_ft = {{#switch: {{{melee or ranged}}}
  | melee = {{#if: {{{reach|}}} | 5 | 8 }}
  | ranged = {{#switch: {{{range}}}
    | normal = 60
    | short = 50
    | special
    | #default = {{{range ft}}}
    }}
  }}
| extra_damage = {{#if: {{{extra damage|}}}
  | {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
  }}
| extra_damage_type = {{#if: {{{extra damage|}}}
  | {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
  }}
| extra_damage_2 = {{#if: {{{extra damage 2|}}}
  | {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }}
  }}
| extra_damage_2_type = {{#if: {{{extra damage 2|}}}
  | {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }}
  }}
}}
}}</includeonly><noinclude>{{documentation}}
{{#cargo_declare: _table = weapons
| name = String (mandatory)
| uid = String
| legacy = String(allowed values = inaccessible, unobtainable)
| image = File
| controller_icon = File
| icon = File
| description = Wikitext
| quote = Wikitext
| category = String (allowed values = simple, martial)
| handedness = String (allowed values = one-handed, two-handed, versatile)
| melee_or_ranged = String (allowed values = melee, ranged)
| type = Page
| rarity = String
| rarity_order = Integer
| enchantment = String
| damage = String
| damage_type = String (allowed values = Piercing, Slashing, Bludgeoning)
| versatile_damage = String
| extra_damage = String
| extra_damage_type = String
| extra_damage_2 = String
| extra_damage_2_type = String
| range_m = String
| range_ft = String
| finesse = Boolean
| heavy = Boolean
| light = Boolean
| reach = Boolean
| thrown = Boolean
| cannot_dual_wield = Boolean
| dippable = Boolean
| weight_kg = String
| weight_lb = String
| price = String
| passives = List (,) of String
| passives_main_hand = List (,) of String
| passives_off_hand = List (,) of String
| weapon_actions = List (,) of String
| special_weapon_actions = List (,) of String
| special = Wikitext
| where_to_find = Wikitext
}}</noinclude>

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