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Create or Destroy Water: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Create or Destroy Water | | name = Create or Destroy Water | ||
| image = Create Water.webp | | image = Create Water.webp | ||
| controller icon = Create Water Icon.webp | |||
| icon = Create Water Unfaded Icon.webp | |||
| level = 1 | | level = 1 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Cleric, Druid | | classes = Cleric, Druid | ||
| class learns at level 1 = Cleric, Druid | | class learns at level 1 = Cleric, Druid | ||
| class learns at level 6 = Storm Sorcery | | class learns at level 2 = Conjuration:Minor Conjuration | ||
| class learns at level 6 = Storm Sorcery:Storm Spell | |||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Druid | | granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid | ||
| granted by items = Rain Dancer | | granted by items = Rain Dancer:Short Rest, Wavemother's Robe:Long Rest | ||
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | | summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | ||
| description = Choose to call forth rain or destroy a water-based surface. | | description = Choose to call forth rain or destroy a water-based surface. | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variants = Create Water, Destroy Water | | variants = Create Water, Destroy Water | ||
| notes = | | notes = *Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage). | ||
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). | *Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | ||
*Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun. | *Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions. | ||
*Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions. | *A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]). | ||
*A Cold spell freezes the water/mist and creates an Ice Surface, causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect Prone unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding). | *{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot. | ||
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | |||
*You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | |||
| video = | | video = | ||
}} | }} |