Feats: Difference between revisions

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Re-add some useful details removed during a recent edit.
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'''{{SAI|Charger: Weapon Attack|w=30}}'''
'''{{SAI|Charger: Weapon Attack|w=30}}'''
:* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s.
:* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s.
:* Notes:
:** Use both an action and bonus action, move up to 9m, and make a melee attack with +5 damage.
:** This counts as a single weapon attack, not a full Action, so it is possible to follow up with abilities like [[Extra Attack]].


'''{{SAI|Charger: Shove|w=30}}'''
'''{{SAI|Charger: Shove|w=30}}'''
:* Charge forward and {{SAI|Shove}} the first enemy in your way.  
:* Charge forward and {{SAI|Shove}} the first enemy in your way.
:* Notes:
:** Shove distance depends on your {{Ability|Strength}} and the target's weight.
:** This counts as a full Action.
|-
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|{{anchor|Crossbow Expert}} '''Crossbow Expert''' ||
|{{anchor|Crossbow Expert}} '''Crossbow Expert''' ||
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'''{{SAI|Great Weapon Master: All In|w=30}}'''
'''{{SAI|Great Weapon Master: All In|w=30}}'''
:* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10.
:* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10.
:* Note: This is a toggleable passive ability.
|-
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|{{anchor|Heavily Armoured}} '''Heavily Armoured'''<br>''(Requires {{MediumArmour}} [[Proficiency]])'' ||
|{{anchor|Heavily Armoured}} '''Heavily Armoured'''<br>''(Requires {{MediumArmour}} [[Proficiency]])'' ||
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'''{{SAI|Polearm Master: Bonus Attack|w=30}}'''
'''{{SAI|Polearm Master: Bonus Attack|w=30}}'''
:* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
:* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
:* Note: This attack deals 1d4 + Weapon Ability Modifier damage.


'''{{SAI|Polearm Master: Opportunity Attack|w=30}}'''
'''{{SAI|Polearm Master: Opportunity Attack|w=30}}'''
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:* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
:* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
:* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
:* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
:* Note: this increase ''does'' apply to a druid in wild shape.
|-
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|{{anchor|Ritual Caster}} '''Ritual Caster''' ||
|{{anchor|Ritual Caster}} '''Ritual Caster''' ||
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'''{{SAI|Ritual Caster: Free Spells|w=30}}'''
'''{{SAI|Ritual Caster: Free Spells|w=30}}'''
:* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice.
:* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice.
:* Note: the spell must be one of these:
:** {{SAI|Enhance Leap}}
:** {{SAI|Disguise Self}}
:** {{SAI|Find Familiar}}
:** {{SAI|Longstrider}}
:** {{SAI|Speak with Animals}}
:** {{SAI|Speak with Dead}}
|-
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|{{anchor|Savage Attacker}} '''Savage Attacker''' ||
|{{anchor|Savage Attacker}} '''Savage Attacker''' ||
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'''{{SAI|Sharpshooter: All In|w=30}}'''
'''{{SAI|Sharpshooter: All In|w=30}}'''
:* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
:* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
:* Note: This is a toggleable passive ability.
|-
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|{{anchor|Shield Master}} '''Shield Master''' ||
|{{anchor|Shield Master}} '''Shield Master''' ||
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'''{{SAI|Shield Master: Block|w=30}}'''
'''{{SAI|Shield Master: Block|w=30}}'''
:* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
:* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
:* Notes:
:** On a failed save, you only take half damage.
:** On a successful save, you don't take any damage, even if you normally would.
|-
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|{{anchor|Skilled}} '''Skilled''' ||  
|{{anchor|Skilled}} '''Skilled''' ||  
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'''{{SAI|Spell Sniper|w=30}}'''
'''{{SAI|Spell Sniper|w=30}}'''
:* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
:* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
:* Notes:
:** The cantrip you learn must be one of these:
:*** {{SAI|Bone Chill}}
:*** {{SAI|Eldritch Blast}}
:*** {{SAI|Fire Bolt}}
:*** {{SAI|Ray of Frost}}
:*** {{SAI|Shocking Grasp}}
:*** {{SAI|Thorn Whip}}
:** These cantrips ''do'' scale with character level, just like a spellcaster's cantrips.
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|{{anchor|Tavern Brawler}} '''Tavern Brawler''' ||
|{{anchor|Tavern Brawler}} '''Tavern Brawler''' ||
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'''{{SAI|War Caster: Opportunity Spell|w=30}}'''
'''{{SAI|War Caster: Opportunity Spell|w=30}}'''
:* You can also use a [[Reaction]] to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
:* You can also use a [[Reaction]] to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
:* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can ''only''  cast it as an [[Attack of Opportunity]].
|-
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|{{anchor|Weapon Master}} '''Weapon Master''' ||
|{{anchor|Weapon Master}} '''Weapon Master''' ||
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