Disable the Steel Watch: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
As part of Get Gortash's Netherstone, the party must figure out how to defeat Gortash, who is surrounded by [[Steel Watchers]]. One way to weaken him is by destroying them. The party can learn more about the Steel Watch by speaking to [[Wulbren Bongle|Wulbren]] and embarking on [[Avenge the Ironhands]], or simply by exploring the [[Lower City]].
As part of Get Gortash's Netherstone, the party must figure out how to defeat Gortash, who is surrounded by [[Steel Watcher]]s. One way to weaken him is by destroying them. The party can learn more about the Steel Watch by speaking to [[Wulbren Bongle|Wulbren]] and embarking on [[Avenge the Ironhands]], or simply by exploring the [[Lower City]].


[[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]]
[[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]]
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Once the Foundry has been entered, a cutscene plays, revealing that the [[Gondian|Gondians]] are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
Once the Foundry has been entered, a cutscene plays, revealing that the [[Gondian|Gondians]] are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:


* (If a Religion check was passed) [DECEPTION] Forgive the interruption Dread Sister. I've just arrived for duty.
* (If a Religion check was passed) [INTIMIDATION] I wish to bathe in the blood of these worthless Banites. You can help Gondians - or you can die.
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
* [BARBARIAN] [INTIMIDATION] COWARDLY GONDIANS - FIGHT BACK! FIGHT WITH ME!
* [PERSUASION] I am here to help, Gondians. Together, we can free you all.
* [PERSUASION] I am here to help, Gondians. Together, we can free you all.
* [BARD] [PERSUASION] I have heard many tales of Gondian genius and courage. Let us write another today - and take down your captors.
* Touch these people, and I'll kill you.
* Touch these people, and I'll kill you.


If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
If the Deception option was chosen, [[Tamia Holzt]] will give the player the [[Motivator]] and not become hostile.
 
If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.


In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
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=== Destroying the Foundry ===
=== Destroying the Foundry ===
Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steel Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.
Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steel Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.
Alternatively, if Zanner's corpse can not be spoken to (for example, because it was destroyed by an elemental spell), you can find journal where it is stated that the code is the true name of Gond. To find it, go to the small surgery area in the large foundry area before the room with the Steel Watch Titan and search the bookcases - there'll be a book called The Many Faces of Gond, which will tell you the true name. If you go to Camp, then Zanner will stay there until you ask him to join you again.


Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.
Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.


=== The Titan ===
=== The Titan ===
In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. These must be dealt with to gain access to the Neurociter which controls the Foundry. After the fight, the party can use the code gained from Zanner or plant the Runepowder Bomb.
In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. These must be dealt with to gain access to the Neurociter which controls the Foundry. Alternatively, a character with a high sneak and invisibility can make it past them and plant the bomb if the boss fight has not been triggered. After the fight, the party can use the code gained from Zanner or plant the Runepowder Bomb.


=== Ignoring the Watch ===
=== Ignoring the Watch ===
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== Quest Rewards ==
== Quest Rewards ==
* [[Gontr Mael]] - a legendary weapon dropped by the Steel Watch Titan
* {{RarityItem|Gontr Mael}} - a legendary weapon dropped by the Steel Watch Titan
* A new ally for [[Gather Your Allies]] - potentially both the Ironhand Gnomes and the Gondians, or one or the other.
* A new ally for [[Gather Your Allies]] - potentially both the Ironhand Gnomes and the Gondians, or one or the other.


== Notes ==
== Notes ==
* Zanner Toobin is initially present on the Foundry floor and only moves to the Security Office after the entrance cutscene plays. If the cutscene never plays he will remain on the Foundry floor.
* Zanner Toobin is initially present on the Foundry floor and only moves to the Security Office after the entrance cutscene plays. If the cutscene never plays he will remain on the Foundry floor.
* The [[Runepowder Bomb]] can be used to blow up the factory without consuming it. When interacting with the Neurocitor have the bomb in your inventory and select the dialog option ''"Focus on the centre of the Neurocitor - the perfect place for the runepowder bomb."'' then select another character and let them place the bomb outside the factory or in camp then select the character that is still in dialog with the Neurocitor and select ''"Carefully place the bomb."''. After the cutscene the bomb can be picked up where you left it.


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]
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