Difficulty: Difference between revisions

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44 bytes added ,  18 October 2023
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** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
** All enemies gain +2 to attack rolls.
** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities.
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
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