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=== Level 3 ===
=== Level 3 ===


==== {{SAI|Improved Critical Hit|w=40}} ====
* '''{{SAI|Improved Critical Hit}}:''' The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.


=== Level 7 ===
=== Level 7 ===


==== {{SAI|Remarkable Athlete: Jump|w=40}} ====
* '''{{SAI|Remarkable Athlete: Jump}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}.
* You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}.
* '''{{SAI|Remarkable Athlete: Proficiency}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.
 
==== {{SAI|Remarkable Athlete: Proficiency|w=40}} ====
* You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.


=== Level 10 ===
=== Level 10 ===


==== Additional Fighting Style ====
==== Additional Fighting Style ====
* Select 1 additional [[Fighting Style]]:
Select 1 additional [[Fighting Style]]:
** '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks.
* '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks.
** '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
* '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
** '''{{SAI|Duelling}}:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
* '''{{SAI|Duelling}}:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** '''{{SAI|Great Weapon Fighting}}:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
* '''{{SAI|Great Weapon Fighting}}:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
** '''{{SAI|Protection}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
* '''{{SAI|Protection}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
** '''{{SAI|Two-Weapon Fighting}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
* '''{{SAI|Two-Weapon Fighting}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
 


==External Links==
*{{FRWiki|Champion|long}}


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