Damage mechanics: Difference between revisions

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| image = File:1d4 + 1d6 Poison.png
| image = File:1d4 + 1d6 Poison.png
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}}[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.
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[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.


==Damage Sources (DS) vs. Damage Riders (DR)==
==Damage Sources (DS) vs. Damage Riders (DR)==
A '''damage source''' could be described as what initializes the damage. Examples include striking a target with your [[Weapons|weapon]], a [[Spells|spell]], or thrown items such as an {{SmItemIcon|Alchemist's Fire}}. Damage sources often require the use of an action (e.g. throwing an object such as a [[Grenades|grenade]]), bonus action (e.g. making an attack with your offhand weapon while dual wielding), or reaction (e.g. the {{SAI|Hellish Rebuke}} spell).
A '''damage source''' is an attack or other effect that directly deals damage to one or more targets. Examples include striking a target with a [[Weapons|weapon]], many [[spells]], or thrown items such as an {{SmItemIcon|Alchemist's Fire}}. Damage sources usually require the use of an [[action]] (e.g. throwing an object such as a [[Grenades|grenade]]), [[bonus action]] (e.g. making an attack with your offhand weapon while dual wielding) or [[reaction]] (e.g. the {{SAI|Hellish Rebuke}} spell).


A '''damage rider''' is something which adds additional damage onto the damage source. It can only be present in the event there is an applicable damage source for it to "ride along" with, hence the name of a damage rider. Examples of damage riders include the {{SAI|Hex}} spell adding damage to the damage from a Warlock's {{SAI|Eldritch Blast}} or weapon attacks, [[coatings]] applied to weapons providing additional damage to a weapon attack, a 6th level {{Class|Draconic Bloodline}} applying their [[Elemental Affinity: Damage|elemental affinity]] to a spell of the appropriate [[Damage Types|damage type]], or a raging{{Class|Barbarian|25}} adding rage damage to their weapon attacks. Many damage riders are gained from passives or other forms of buffs. Any eligible damage riders from a damaging effect will be applied to a damage source which is a part of that damaging effect.
A '''damage rider''' is something which adds to the damage dealt by a source. A rider cannot deal its damage independently - there must be an applicable damage source for it to "ride". Examples of damage riders include the {{SAI|Hex}} spell adding damage to the damage from a Warlock's {{SAI|Eldritch Blast}} or weapon attacks, [[coatings]] applied to weapons providing additional damage to a weapon attack, a 6th level {{Class|Draconic Bloodline}} applying their [[Elemental Affinity: Damage|elemental affinity]] to a spell of the appropriate [[Damage Types|damage type]], or a raging {{Class|Barbarian|25}} adding bonus rage damage to their weapon attacks. Many damage riders are gained from passive features or other kinds of buffs. Any eligible damage riders from a damaging effect will be applied to a damage source which is a part of that damaging effect.


{{anchor|damage-rider-as-source}}
{{anchor|damage-rider-as-source}}
==Damage Riders treated as Damage Sources (DRS)==
 
== Damage Riders treated as Damage Sources (DRS) ==


There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.


===Example Calculation===
'''Nearly all DRS effects are treated like normal Damage Riders when playing on Honour mode, making much of the following information irrelevant for those players.'''
A character with 18 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Returning Pike}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.
 
=== Example Calculation ===
 
A character with 20 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Lightning Jabber}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.


'''Damage Sources (DS):'''
'''Damage Sources (DS):'''


*Thrown weapon attack using the {{SmItemIcon|Returning Pike}} applies 1d10 (damage die) + 1 (weapon enchantment) + 4 (Strength modifier) piercing damage
*Thrown weapon attack using the {{SmItemIcon|Lightning Jabber}} applies 1d6 (damage die) + 1 (weapon enchantment) + 5 (Strength modifier) piercing damage


'''Damage Riders (DR):'''
'''Damage Riders (DR):'''
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*The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source.
*The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source.
*{{SAI|Hex}} adds 1d6 necrotic damage to each damage source.
*{{SAI|Hex}} adds 1d6 necrotic damage to each damage source.
*[[Tavern Brawler]] adds the character's Strength modifier to thrown weapon attacks an additional time


'''Damage Riders treated as Damage Sources (DRS):'''
'''Damage Riders treated as Damage Sources (DRS):'''


*The [[Tavern Brawler]] feat allows characters to add their Strength modifier an additional time to damage rolls when using unarmed strikes, improvised weapons, or thrown weapons. When applied to melee attacks this damage bonus is treated as a damage rider. But as of [[Patch Notes|Patch 3]] with thrown weapons, this +4 piercing damage from the character's strength score being applied a second time due to the tavern brawler feat being treated as a damage source.
*The additional 1d4 damage from {{SmItemIcon|Lightning Jabber}}'s passive, [[Throwing: Lightning Damage]], is a damage rider treated as a damage source. This means it will cause all of the Damage Riders listed above to activate a second time.
 


'''Calculating total damage:'''
'''Calculating total damage:'''


To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the pike damage source plus all damage riders, followed by the Tavern Brawler damage source and all damage riders applied again.  
To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the normal damage source of throwing a spear plus all damage riders, followed by the additional lightning damage from the {{SmItemIcon|Lightning Jabber}} with all damage riders applied again.  


[[Tavern Brawler]] on thrown weapon attacks is a '''DRS''', meaning the damage roll in the above scenario would on average yield 28.5 total damage (ignoring resistances) calculated as follows:
Treating the bonus lighting damage from throwing the {{SmItemIcon|Lightning Jabber}} as ''DRS''' means the damage roll in the above scenario would on average yield 36 total damage (ignoring resistances) calculated as follows:


*{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
*{{InfoBlob|{{DieIcon|d6|Piercing}} 1d6 (3.5 avg) (weapon damage die) + 1 (weapon enchantment) + 5 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Lightning Jabber}} thrown weapon attack, [DS]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]


*{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [DRS]
*{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}}, [DRS]
**{{InfoBlob|+1d4 (2.5 avg) {{DamageType|Piercing}} damage}} from the {{SmItemIcon|Ring of Flinging}} being applied to Tavern Brawler damage source, [DR]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}} being applied to Tavern Brawler damage source, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}} being applied to Tavern Brawler damage source [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine [[Tavern Brawler]] were to be treated as a DR in the above scenairo. In this ''hypothetical'' scenario the above damage roll would yield 21.5 total damage on average (ignoring resistances) calculated as follows:
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]


*{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine the bonus lighting damage from throwing the {{SmItemIcon|Lightning Jabber}} is treated as a DR in the above scenario. In this ''hypothetical'' scenario the above damage roll would yield 24 total damage on average (ignoring resistances) calculated as follows:
 
*{{InfoBlob|{{DieIcon|d6|Piercing}} 1d6 (3.5 avg) (weapon damage die) + 1 (weapon enchantment) + 5 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Lightning Jabber}} thrown weapon attack, [DS]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]
**{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}} in the ''hypothetical'' scenario where it is treated as a traditional damage rider [DR]


==DRS Effects==
This is a simple example to demonstrate the underlying principles. By mixing and matching multiple DR and DRS effects it is possible to deal hundreds (and in extreme cases with proper conditions over thousands) of points of damage with a single attack.
The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is.
 
==DRS effects==
The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is. ''Most of the below effects appear to instead be treated as normal damage riders for Honour mode difficulty, so the below tables should only be applied to other difficulty settings.''
{| class="wikitable"
{| class="wikitable"
|+[[Weapons]]
|+[[Weapons]]
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|{{LgItemIcon|Arrow of Acid}}
|{{LgItemIcon|Arrow of Acid}}
|All
|All
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]].
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent {{Area|Acid (surface)}} Surface.
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Fire}}
|{{LgItemIcon|Arrow of Fire}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a {{Area|Fire (surface)}} Surface for 2 turns.
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Ice}}
|{{LgItemIcon|Arrow of Ice}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an {{Area|Ice (surface)}} for 2 turns.
|N/a
|N/a
|-
|-
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|One
|One
|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints.
|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints.
|The target must be at full health.
|The target must be at full health. Only applies to attacks made with the weapon itself.
|-
|-
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}}
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}}
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|Two
|Two
|When the wielder attacks with  {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage
|When the wielder attacks with  {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage
|N/a
|Only applies to attacks made with the weapon itself.
|-
|-
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}}
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}}
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|Two
|Two
|On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]].
|On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]].
|N/a
|The Life Stealing Critical passive is coded to only function when Sword of Life Stealing crits, even though the description appears to say it functions off any critical hit.
|-
|-
|{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}}
|{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}}
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|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures.
|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures.
|The initial hit and explosion are separate damage sources.  
|The initial hit and explosion are separate damage sources.  
|-
|{{SAI|Hunter's Mark}}
|1st Level [[Spells|Spell]]
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Only when used with thrown weapon attacks.
|-
|-
|{{SAI|Ice Knife}}
|{{SAI|Ice Knife}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice (surface)}} Surface. On miss, the shard of ice still explodes.
|The Piercing and Cold Damage are separate damage sources.  
|The Piercing and Cold Damage are separate damage sources.  
|-
|-
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|{{SAI|Blinding Smite}}
|{{SAI|Blinding Smite}}
|3rd Level [[Spells|Spell]]
|3rd Level [[Spells|Spell]]
|Evoke a heavenly flare and possibly {{Cond|Blind}} your target.  In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage.
|Evoke a heavenly flare and possibly {{Cond|Blinded|Blind}} your target.  In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage.
|The weapon damage and extra radiant damage are separate damage sources.  Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|The weapon damage and extra radiant damage are separate damage sources.  Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|-
|-
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|{{SAI|Ice Storm}}
|{{SAI|Ice Storm}}
|4th Level [[Spells|Spell]]
|4th Level [[Spells|Spell]]
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.  
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice (surface)}} Surface that lasts 2 turns.  
|The Bludgeoning and Cold damage are separate damage sources.  
|The Bludgeoning and Cold damage are separate damage sources.  
|-
|-
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| The additional activations apply most damage riders and are a separate damage source.
| The additional activations apply most damage riders and are a separate damage source.
|}
|}
{| class="wikitable"
|+Other Abilities
! width="15%" |Ability
!Ability Type
!Relevant Effect
!Notes
|-
|{{SAI|Hunter's Mark}}
|1st Level [[Spells|Spell]]
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Only when used with thrown weapon attacks.
|-
|{{SAI|Tavern Brawler}}
|[[Feats|Feat]]
|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]]
|Only when used with thrown weapon attacks.
|}


==Technical details ==
==Technical details ==
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*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
*[[Tavern Brawler]] is treated as a Damage Rider with unarmed attacks and improvised weapon attacks, but as a "Damage Rider treated as a Damage Source" when it comes to thrown weapon attacks.
*[[Patch Notes|Patch 5]]'s patch-notes mention a change to [[Tavern Brawler]] in regards to thrown weapons, likely intending to change it from a "Damage Rider treated as a Damage Source" to a "Damage Rider" - in fact no change was made. Instead, Dwarven Thrower, Lightning Jabber, and Hunter's Mark were updated in a comparable manner, leaving them still able to trigger certain other DRS-effects while not applying Damage Riders themselves.
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system.
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system.
[[Category:Bugs]]
{{NavGameplay}}
{{NavGameplay}}

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