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Proficiency: Difference between revisions
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The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]]. One can have Proficiency in [[Weapons]], [[Spells|Spellcasting]], [[Saving Throw]]s, and [[ | The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]]. One can have Proficiency in [[Weapons]], [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skills]]. | ||
== Weapon Proficiency == | == Weapon Proficiency == | ||
A creature can be proficient in entire categories of [[Weapons]] (Martial, Simple, Improvised), or it can be proficient in specific types of weapons such as Longswords, Longbows, etc. These proficiencies can be granted by the creature's [[Race]], [[Class]], or [[ | A creature can be proficient in entire categories of [[Weapons]] (Martial, Simple, Improvised), or it can be proficient in specific types of weapons such as Longswords, Longbows, etc. These proficiencies can be granted by the creature's [[Race]], [[Class]], or [[Feats]] chosen when leveling up. Having proficiency in the weapon one is using means that the [[Proficiency Bonus]] will be added to the [[Attack Roll]]. When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on. | ||
{{RaceAndClassWeaponsTable}} | {{RaceAndClassWeaponsTable}} |