Talk:Healing

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Latest comment: 23 April by Taylan in topic Free action healing: Bug or not
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Free action healing: Bug or not[edit section]

(Copying the reasoning explained on a user talk page so it's documented here.)

This is frankly a bit subjective, but I dug into this a little and think it's much more likely that it's a bug, for the following reasons:

  • In D&D 5e there aren't any free actions as such. There are things that can be done as part of another interaction, like opening a door while walking through it or picking up an object while walking past it, but using a consumable item doesn't fit this.
  • Intuitively, it doesn't make sense that one would need a bonus action to gulp down a potion, yet one can eat a whole apple, a pie, or even a roasted dwarf leg just like that in the middle of combat. (It's not just unrealistic but also internally inconsistent.)
  • Looking through game data (e.g. on bg3.norbyte.dev) you will notice that it's a complete mess when it comes to the definition of these items and their effects. For example:
    • There's a base Status entry called FOOD_SNACK_SMALL that grants the 1d4 HP recovery, and most smaller food items in the game have specific Status entries like for example FOOD_FRUIT_LEMON that inherit their properties from the base snack effect. However, the vast majority of these item-specific Status entries are never actually used in the definition of the item. E.g. the lemon doesn't actually define an action applying the FOOD_FRUIT_LEMON Status. The red apple and cup of water are exceptions.
    • The 4d4 HP recovery of the roasted dwarf items comes from yet another generic Status entry called FOOD_MEAL_BIG, which in turn is used to define FOOD_PORK_PIECE which is finally used to define the Status effect granted by the action of eating the dwarf meat. Likewise, there are a ton of larger food items in the game which have a Status effect inheriting from the big meal effect, such as FOOD_CHICKEN, FOOD_GOATMEAT and so on, but these are also not used in the actual item definitions, leaving the Suspicious Meat and the dwarf meat items as exceptions.

So, the vast majority of food items cannot actually be used other than for camping, despite all of them having healing Status effects buried somewhere in game data. The developers probably changed their minds halfway through, and decided not to make foods consumable except for camping, but then forgot to remove the consume action from a small number of food items. (Or left it in for e.g. Dark Urge to get the Inspiration point.) Maybe they were intending to make these items exclusively usable outside of combat (just like digging up a dirt mound) but ended up never fully implementing this mechanic, so 90% of the related Status entries are there but unused, and the remaining few are buggy. Taylan (talk) 03:46, 23 April 2026 (CEST)Reply