Talk:Illithid Arcanist
Latest comment: Wednesday at 22:52 by NtCarlson in topic Magic Missile bugs/unmentioned abilities
Magic Missile bugs/unmentioned abilities[edit section]
Not sure how this gets populated onto the main page, but I encountered several buggy behaviors with the Illithids' Magic Missile. First, it seems like they can bypass Shield and do full damage. When I tried to use Shield, it only blocked the first casting - all the other Illithids MM hit me for full damage.
Their version of magic missile also seems to bypass resistance to force damage, as I took full damage while having an Elixir of Universal Resistance going. Erronius (talk) 21:57, 18 February 2026 (CET)
- The issue with these magic missiles bypassing Shield is noted on Shield's page, but that note should be reproduced here as well.
- As for them bypassing force resistance, I'm not sure what could be causing that. NtCarlson (talk) 22:13, 18 February 2026 (CET)
- Hmm, didn't reproduce the bypassing force resistance issue when I just tried, so I can't swear to that one, yet. The description here for Magic Missile is also incorrect; they shoot 6 darts, not 3. I'm not sure how the Empowered Evocation should be represented, but they add their +4 intelligence to each missile. So the ingame tooltip lists this as 6d4+6, or 12-30 damage. In reality, it's 6*(1d4 + 5), for a total range of uh, 36-54 if my math is correct. The spell also has a 30 yard range. I see the "Involvement" section covers this imprecisely but the linked version of magic missile is still off by a factor of 5 on the damage. Erronius (talk) 22:27, 18 February 2026 (CET)
- Thanks. The wiki's templates are a bit lacking when it comes to upcast spells, so I think I'll just make a new page for the arcanist's version of MM to sidestep that issue. NtCarlson (talk) 22:29, 18 February 2026 (CET)
- Should be correctly displayed now. NtCarlson (talk) 22:52, 18 February 2026 (CET)
- Hmm, didn't reproduce the bypassing force resistance issue when I just tried, so I can't swear to that one, yet. The description here for Magic Missile is also incorrect; they shoot 6 darts, not 3. I'm not sure how the Empowered Evocation should be represented, but they add their +4 intelligence to each missile. So the ingame tooltip lists this as 6d4+6, or 12-30 damage. In reality, it's 6*(1d4 + 5), for a total range of uh, 36-54 if my math is correct. The spell also has a 30 yard range. I see the "Involvement" section covers this imprecisely but the linked version of magic missile is still off by a factor of 5 on the damage. Erronius (talk) 22:27, 18 February 2026 (CET)