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Tarquin

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Tarquin is a necromancer from Divinity: Original Sin 2 who, through unknown means, made his way to Faerûn. While he does not appear in Baldur's Gate 3 directly, he did interact with characters and places the party can encounter.
The Gods merely feed upon our achievements like carrion birds.

Involvement[edit | edit source]

Baldur's Gate 3[edit | edit source]

Correspondence between Lenore De HurstLenore De Hurst and LorroakanLorroakan describes an encounter with Tarquin which may have been his arrival on Toril:
I swear it to be true, Lorroakan. I was on the very cusp of joining my fellow Mystrans for the ritual, when, CRASH! Right on top of me fell a gangle of tousled hair and magic most strange. Just then, something happened I can hardly describe, so foreign was the Weave - no, not Weave at all! - that ensnared me. This fellow - I didn't quite catch his name (something with a T and Q... Tuqueen?) - created some manner of anomaly that temporarily trapped me twixt our world and who-knows-where. Tell me, have you ever heard of such a thing?
He visited the House of GriefHouse of Grief under the pseudonym Marco Creenn[1], and undertook the Mapping of the Heart, resulting in the following entry in the Client List:
Marco Creenn (possible false name) - curious sort, not local, by accent. Black hair, pale complexion - prying heart. Paid in full with unknown gold currency and was referred for Unburdening, but fled.

Note: Mother V has ordered we seek out this 'Marco Creenn' if possible; during his Mapping, she detected thoughts and memories of strange lands and unfamiliar people. Fixated on a sword[2] - or possibly zord(?) Mother V's interest was piqued - she wants that mind.

Update: The trail has gone cold. It is as if he vanished entirely.

Divinity: Original Sin 2[edit | edit source]

Somewhat uniquely, Tarquin is a double Easter Egg. In Divinity: Original Sin 2's post-game, his dialogue foreshadows Baldur's Gate 3, which was then in development, and lends credence to the idea that the above references are not only allusions to Tarquin, but that he also succeeded in traveling to Faerûn:

How does one top the greatest feat of necromancy ever conceived? I might have the answer to that... tell me, have you ever heard of Gustavchen?[3] No, of course you wouldn't. It's a written language, unreadable to most... but myself, naturally. It comes from a mysterious race from another world - beings that feed on minds. I intend to seek them out. This Gustavchen seems to guard portals to their realm. And once I've uncovered one, well... why settle for being the greatest mind in just one world, when there's another for the taking?
— Tarquin

Notes[edit | edit source]

  1. An anagram for "Necromancer"
  2. Tarquin's fixation during the events of Divinity: Original Sin 2 is the sword Anathema
  3. Gustavchen being a reference to "Project Gustav", the internal project name of Baldur's Gate 3 at Larian Studios; Gustav itself is named after CEO Swen Vincke's dog, who is also the source of the default custom character name 'Tav'

External Links[edit | edit source]