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Tippler's Rage

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Tippler's Rage is a passive feature that enhances your chance to hit and causes a blast with extra damage, but only while drunk.

Description

While you are Drunk Drunk, you have Advantage Advantage on Attack Roll Attack Rolls. You also create a blast with each melee hit landed, dealing 1d4⁠Thunder⁠Thunder damage to all creatures and objects in a radius of 3 m (10 ft), excluding yourself.

Condition: Tippler's Rage

Tippler's Rage Tippler's Rage
  • While the affected entity is Drunk Drunk, it has Advantage Advantage on Attack Roll Attack Rolls. It also creates a blast with each melee hit landed, dealing 1d4⁠Thunder⁠Thunder damage to all creatures and objects in a radius of 3 m (10 ft), excluding the wielder.

How to learn

Granted by the weapons:

Notes

  • When the in-game description of Tippler's Rage mentions being drunk, it is referring to the Drunk Drunk, Drunk (Drunken Master) Drunk (Drunken Master), and Alcohol Alcohol conditions.
  • Although not specified with the in-game description, the Thunder⁠Thunder damage from Tippler's Rage only triggers on melee weapon attacks.

Bugs

  • While 'drunk', Advantage Advantage from Tippler's Rage applies to any attack roll made by the wielder – including throw throw, and spell attack rolls.
  • Attacks which deal multiple instances of damage (e.g., the various Smite spells or Booming Blade Booming Blade) will also trigger multiple instances of Tippler's Rage.