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{{ | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
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| summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | | summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | ||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | | description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | ||
| image = Disarming Attack Melee.webp | | image = Disarming Attack Melee.webp | ||
| cost = supdie:1, action | |||
| cost = action | |||
| concentration = | | concentration = | ||
| damage = | | damage = amounttext:Weapon, type:Physical | ||
| | | damage2 = amount:1d8, type:Physical | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = | | range = weapon | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = STR | | save = STR, negates the disarm effect | ||
| | | additional = ''Target must have a weapon in their main hand'' | ||
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| variants = Disarming Attack (Melee), Disarming Attack (Ranged) | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| notes = | | notes = | ||
}} | }} |