Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Weapon action page
| | #REDIRECT[[Divine Strike]] |
| | summary = '''Divine Strike: Poison''' is a {{Class|Trickery Domain}} Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).
| |
| | description = Once per turn deal {{DamageText|1d8|Poison}} in addition to your weapon's damage when you make a melee attack.
| |
| | image = Divine Strike Melee.webp
| |
| | controller icon = Divine Strike Melee Icon.webp
| |
| | icon = Divine Strike Melee Unfaded Icon.webp
| |
| | cost = action
| |
| | damage = weapon
| |
| | extra damage = 1d8
| |
| | extra damage type = Poison
| |
| | attack roll = yes
| |
| | recharge = Per turn
| |
| | duration =
| |
| | range = weapon
| |
| | aoe =
| |
| | aoe m =
| |
| | aoe ft =
| |
| | save =
| |
| | variants = Divine Strike: Poison (Melee), Divine Strike: Poison (Ranged)
| |
| | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
| |
| * '''Divine Strike: Poison (Melee)''' and '''Divine Strike: Poison (Ranged)''' use the corresponding weapon.
| |
| * Critical Hits will also double the damage die.
| |
| | bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
| |
| }}
| |
| {{ClericNavbox}}
| |