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{{WeaponPage | {{WeaponPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Halberd | | image = Halberd Icon.png | ||
| description = {{very rare|Halberd of Vigilance}} is a +2 [[Halberd]] that deals additional {{DamageType|Force}} damage, gives a bonus to initiative, advantage on ability checks and allows you to make reactionary attacks with advantage. <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. --> | |||
| quote = A variant of this halberd's design was thrown out in the early stages of development by its forgemaster. This wasa because the halberd kept expressing itself. 'ALARM!' it would shriek in peril. 'POTENCY FILLS ME LIKE A SONG OF HOPE!' it roared in triumph. | |||
| description = {{ | | category = martial <!-- martial or simple --> | ||
| melee or ranged = melee <!-- melee or ranged, duh --> | |||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | |||
A variant of this halberd's design was thrown out in the early stages of development by its forgemaster. This | | type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural. --> | ||
| category = martial <!-- | | rarity = very rare | ||
| melee or ranged = melee <!-- | | enchantment = +2 | ||
| handedness = two-handed <!-- | | damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural | |||
| rarity = very rare | |||
| enchantment = +2 | |||
| damage = 1d10 + | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = 1d4 Force <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = 1d4 Force <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise | | range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. --> | ||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| finesse = | | ammunition = | ||
| heavy = | | finesse = | ||
| light = | | heavy = | ||
| loading = | | light = | ||
| loading = | |||
| reach = yes | | reach = yes | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 | ||
| weight lb = | | weight lb = 2.7 | ||
| price = | | price = 2592 | ||
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| weapon actions = Rush Attack, Lacerate, Cleave | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | |||
*'''Sentinel Weapon:''' Gain a +1 bonus to initative rolls and Advantage on Perception Ability Checks. | |||
| weapon actions = Rush Attack, Lacerate, Cleave <!-- | *'''Adroit Reflexes:''' When you make an Attack Roll as a reaction, you make it with Advantage. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Lann Tarv (vendor), Moonrise Towers, Main Floor | |||
}} | }} | ||