Template:Weapon page

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Template documentation

This template generates entire pages for individual weapons in the game, such as Longsword (not to be confused with Longswords) or Worgfang. Note that the template adds the page to the correct categories automatically.

Following is a blank starting point for using this template that you can copy-paste. You can also view the source of this page and copy-paste one of the actual examples further below.

{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| name =
| image =
| controller icon =
| icon = 
| description =
| quote =
| category =
| melee or ranged =
| handedness =
| type =
| rarity =
| enchantment =
| damage =
| damage type =
| versatile damage =
| extra damage =
| extra damage 2 =
| range =
| range m =
| range ft =
| finesse =
| heavy =
| light =
| reach =
| thrown =
| can't dual wield =
| dippable =
| weight kg =
| weight lb =
| price =
| uid =
| uuid =
| passives = 
| passives main hand =
| passives off hand =
| special =
| weapon actions =
| special weapon actions = 
| condition =
| condition duration = 
| condition save =
| condition dc = 
| condition2 =
| condition2 duration = 
| condition2 save =
| condition2 dc =
| where to find =
| notes = 
}}

Following is an example of usage with all possible template parameters shown and explained with HTML comments. This describes a made up Longsword which for some reason deals an extra 1d4 Fire damage and is Heavy (longswords normally aren't). If you're ever unsure what to type, simply leave the parameter empty.

Please don't copy-paste this example code into any actual page you create. Prefer copy-pasting the completely blank template above.

{{WeaponPage

<!-- The name of the weapon as it is displayed in game, or the page name if not specified -->
| name = 

<!-- A high-res image of the item. -->
| image = Longsword Faded.png

<!-- A smaller, unfaded image of the item, used for the controller interface. Falls back to the value of "image" if not provided -->
| controller icon = Longsword Unfaded.png

<!-- An even smaller image of the item, to be used as an icon. Falls back to the value of "controller icon" if not provided -->
| icon = Longsword Unfaded Icon.png

<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description = 

<!-- In-game tooltip quote. -->
| quote = The in-game flavor text in the item's tooltip.

<!-- "martial" or "simple" -->
| category = martial

<!-- "melee" or "ranged" -->
| melee or ranged = melee

<!-- "one-handed", "versatile", or "two-handed" -->
| handedness = versatile

<!-- One of [[Category:Weapon Types]]. Always plural! -->
| type = Longswords

<!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity =

<!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment =

<!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1

<!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing

<!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 2

<!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 1d4 Fire

<!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage 2 = 1d6 Acid

<!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range =

<!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters and in feet. -->
| range m =
| range ft =

<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy =
| light =
| reach =
| thrown =
| can't dual wield =
| dippable = yes

<!-- The weight in kg and in lb. -->
| weight kg = 1.35
| weight lb = 2.7

<!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price = 75

<!-- The uid for the item, usually in format "MAG_SomeDescription_Something".  -->
| uid = OBJ_Longsword
<!-- The uid or Root Template for the item. -->
| uuid =  3d99b0ae-4e96-438a-8029-cce11109f415

<!-- Passives you get when equipped. -->
| passives = 

<!-- Passives you get when equipped only in the main hand. -->
| passives main hand = 

<!-- Passives you get when equipped only in the off-hand. -->
| passives off hand = 

<!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Pommel Strike, Lacerate, Rush Attack

<!-- Special actions that are found on specific weapons. -->
| special weapon actions = 

<!-- Conditions that this weapon may or may not inflict on every hit. -->
| condition = Dazed
| condition duration = 10
| condition save = WIS
| condition dc = 13
| condition2 = Prone
| condition2 duration = 1
| condition2 save =
| condition2 dc = 

<!-- List of other special features or abilities granted by the weapon. -->
| special =
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.

<!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =
This is a made-up weapon.  You cannot obtain it anywhere in the game.

}}

Live examples of this template's usage follow. Feel free to view this page's source and copy-paste one of them as a starting point.

Longsword


Weapon page image

Weapon page is a special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.

Description Icon.png
The in-game flavor text in the item's tooltip.

Properties

  • One-handed damage:
  • D8 Slashing.png 1d8 + 1 (2~9) + Strength modifier Damage Types Slashing damage
  • Two-handed damage:
  • D10 Slashing.png 1d10 + 2 (3~12) + Strength modifier Damage Types Slashing damage
  • Extra damage:
  • D4 Fire.png 1d4 (1~4) Damage Types Fire damage
  • D6 Acid.png 1d6 (1~6) Damage Types Acid damage
  • Details:
  • Longswords Longswords
  • Rarity: Common / UncommonHHonour
  • Enchantment: None
  •  Versatile
  • Dippable Dippable
  • Melee: 1.5 m / 5 ft
  • Weight: 1.35 kg / 2.7 lb
  • Price: 75 gp / 500 gpHHonour
  • UID OBJ_Longsword
    UUID 3d99b0ae-4e96-438a-8029-cce11109f415

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()
Make a non-lethal attack against an enemy and possibly Dazed Daze them.
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed. Some Undead and Constructs can't suffer Bleeding.
Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Special weapon actions

This weapon also grants the following:

Grand Slam Grand Slam ()
Slam your weapon into the ground, dealing additional Damage Types Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.
Mellow Harmony Mellow Harmony ()
You make a DC 15 Performance check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).

Condition: Bless

Bless Bless
Duration: 1 turn

Condition: Burning

Burning Burning
Duration: 3 turns
  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Type Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

Where to find

This is a made-up weapon. You cannot obtain it anywhere in the game.


Dagger


Weapon page image

Weapon page is a special variant of the Longswords family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png
The in-game flavor text in the item's tooltip.

Properties

Special

The holder of this item gains:

  • Super Cool Ability: Once per Long Rest you can use this awesome ability of this weapon.

Main Hand Only

Off Hand Only

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Where to find

This is a made-up weapon. You cannot obtain it anywhere in the game.

Template data

This template generates entire pages for individual weapons in the game. (For other Equipment, use Template:EquipmentPage. For Consumables and other miscellaneous items, use Template:MiscItemPage.)

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
namename

The name of the item -- can be left out to use the page name automatically.

Example
Merregon Halberd
Stringsuggested
imageimage

The filename of the image/icon associated with this item.

Example
Merregon Halberd Icon.png
Filerequired
controller iconcontroller icon

The unfaded controller icon of this item. Defaults to the value of image= if not provided.

Filesuggested
iconicon

The icon of this item. Defaults to the value of controller icon= if not provided.

Filerequired
categorycategory

The weapon's overall proficiency category (martial or simple)

Suggested values
martial simple
Stringrequired
descriptiondescription

Optional, BRIEF description of what is notable about this weapon. If left empty, a basic description will be auto-generated for you based on the other information you've entered in the template.

Example
{{uncommon|Longsword of Slash-Slash}} is an uncommon [[Longsword]] that allows the wielder to slash a lot.
Contentsuggested
quotequote

The in-game flavour text in the weapon's tooltip.

Stringsuggested
where to findwhere to find

Describe where and how to obtain the weapon (can leave empty if it's super commonly obtainable).

Example
Looted from [[NPC Name]] in [[Location]].
Contentsuggested
typetype

The weapon's specific type. Always plural.

Suggested values
Battleaxes Clubs Daggers Glaives Greataxes Greatclubs Greatswords Halberds Hand Crossbows Handaxes Heavy Crossbows Javelins Light Crossbows Light Hammers Longbows Longswords Maces Mauls Morningstars Pikes Quarterstaves Rapiers Scimitars Shortbows Shortswords Sickles Spears Tridents War Picks Warhammers
Example
Longswords
Stringrequired
rarityrarity

The rarity level of the weapon (common, uncommon, rare, very rare, legendary, story)

Suggested values
common uncommon rare very rare legendary story
Example
uncommon
Stringrequired
melee or rangedmelee or ranged

no description

Suggested values
melee ranged
Example
melee
Stringrequired
handednesshandedness

no description

Suggested values
one-handed versatile two-handed
Example
one-handed
Stringrequired
damagedamage

The damage of the weapon (the one-handed damage, in the case of Versatile weapons). Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment.

Example
1d8 + 1
Stringrequired
versatile damageversatile damage

Same format as regular damage. Leave EMPTY if this weapon is not Versatile.

Example
1d10 + 1
Stringsuggested
damage typedamage type

The damage type of the weapon

Suggested values
Slashing Bludgeoning Piercing
Example
Slashing
Stringrequired
extra damageextra damage

Any extra damage granted by this weapon. Leave EMPTY if this weapon does not receive a damage bonus aside from its enchantment. Otherwise, same format as regular damage, but with damage type directly on the same line.

Example
1d4 Fire
Stringsuggested
extra damage 2extra damage 2

Additional extra damage, like if the weapon deals and extra 1d4 Fire AND an extra 1d4 Acid or something.

Example
1d4 Fire
Stringsuggested
enchantmentenchantment

The value of the enchantment on the weapon. Leave blank if no enchantment.

Suggested values
+1 +2 +3 +4 +5
Example
+1
Stringsuggested
rangerange

This is for ranged weapons only. Leave EMPTY if melee; otherwise choose one of the suggested values. "short" in this context refers to the shorter range of Hand Crossbows.

Suggested values
normal short special
Stringsuggested
special range mrange m

Leave EMPTY unless range is "special." Special range of the weapon in meters.

Example
18
Numbersuggested
special range ftrange ft

Leave EMPTY unless range is "special." Special range of the weapon in feet.

Example
60
Numbersuggested
finessefinesse

Does this weapon have the Finesse property? (Leave BLANK if no!)

Suggested values
yes
Stringsuggested
heavyheavy

Does this weapon have the Heavy property? (Leave BLANK if no!)

Suggested values
yes
Example
yes
Stringsuggested
lightlight

Does this weapon have the Light property? (Leave BLANK if no!)

Suggested values
yes
Example
yes
Stringsuggested
reachreach

Does this weapon have the Extra Reach property? (Leave BLANK if no!)

Suggested values
yes
Example
yes
Stringsuggested
thrownthrown

Does this weapon have the Thrown property? (Leave BLANK if no!)

Suggested values
yes
Example
yes
Stringsuggested
can't dual wieldcan't dual wield

Does this weapon have the Can't Dual Wield property? (Leave BLANK if no!)

Suggested values
yes
Example
yes
Stringsuggested
dippabledippable

Does this weapon have the Dippable property? (Leave BLANK if no!)

Suggested values
yes
Default
yes
Example
yes
Stringsuggested
weight kgweight kg

Weight of the weapon in kilograms

Example
1.35
Numberrequired
weight lbweight lb

Weight of the weapon in pounds

Example
2.7
Numberrequired
priceprice

Price/value of the item. When two values are listed on the tooltip, use the crossed out "true" value, not the adjusted buy/sell price.

Example
75
Numberrequired
uiduid

Unique id for the item. Often in format OBJ_Blabla_Whatever

Unknownoptional
uuiduuid

UUID or Root Template for the item. In a uuid format like " 3d99b0ae-4e96-438a-8029-cce11109f415"

Unknownoptional
passivespassives

Any passive features granted to the wielder of the weapon. Separate multiple special features with a comma.

Example
Contentsuggested
passives main handpassives main hand

Any passive features granted to the wielder of the weapon while in the main hand only. Separate multiple special features with a comma.

Example
Contentsuggested
passives off handpassives off hand

Any passive features granted to the wielder of the weapon while in the off-hand only. Separate multiple special features with a comma.

Example
Contentsuggested
specialspecial

Any special features granted to the wielder of the weapon. Separate multiple special features with bullets.

Example
* '''Super Cool Ability:''' Cast [[Awesome Spell]] once per [[Long Rest]].
Contentsuggested
weapon actionsweapon actions

List of Weapon Actions gained by wielding this weapon in the main hand. Be sure to separate multiple actions with a comma.

Example
Pommel Strike, Lacerate
Contentsuggested
special weapon actionsspecial weapon actions

List of Weapon Actions gained by wielding this weapon in the main hand. Be sure to separate multiple actions with a comma.

Example
Hellflame Cleave, Moonlight Butterflies
Contentsuggested
this is an examplethis is an example

no description

Unknownoptional
seo descriptionseo description

no description

Unknownoptional
modifiermodifier

Specify the modifier for the weapon's damage. This only needs to be specified in special cases where the weapon does not use the typical damage modifier for its class.

Example
Strength, spell, none
Contentoptional
rarity honourrarity honour

The rarity in Honour Mode, if it is different

Unknownoptional
price honourprice honour

The price in Honour Mode, if it is different.

Unknownoptional
conditioncondition

no description

Unknownoptional
condition savecondition save

no description

Unknownoptional
condition durationcondition duration

no description

Unknownoptional
condition dccondition dc

no description

Unknownoptional
condition2condition2

no description

Unknownoptional
condition2 savecondition2 save

no description

Unknownoptional
condition2 durationcondition2 duration

no description

Unknownoptional
condition2 dccondition2 dc

no description

Unknownoptional
notesnotes

no description

Unknownoptional

This template defines the table "weapons". View table.