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{{Infobox | {{Infobox statistics | ||
| name = Rage Queller | | name = Rage Queller | ||
| image = Aberration_Rage_Queller.png | | image = Aberration_Rage_Queller.png | ||
| | | imagesize = 0.7 | ||
| | | race = [[Aberration]] | ||
| | | class = [[Barbarian]] | ||
| size = Medium | | size = Medium | ||
| type = Aberration | | type = Aberration | ||
| | | armour_class = 18 | ||
| | | hit_points = 149 | ||
| | |||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| str = | | weight_kg = 75 | ||
| weight_lb = 150 | |||
| level = 12 | |||
| str = 16 | |||
| dex = 14 | | dex = 14 | ||
| con = | | con = 16 | ||
| int = 10 | | int = 10 | ||
| wis = | | wis = 22 | ||
| cha = 8 | | cha = 8 | ||
| | | str_save_proficiency = primary | ||
| | | con_save_proficiency = yes | ||
| | | initiative = +8 | ||
| | |||
| | | resistant1 = Fire | ||
| feature1_name = Brutal Critical | |||
| feature1_description = For critical hits, roll an extra damage die as well as the normal additional critical die. | |||
| feature2_name = Charm | |||
| feature2_description = Charm an attacker, preventing them from attacking you until their next turn. | |||
| feature3_name = Danger Sense | |||
| feature3_description = Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated. | |||
| feature4_name = Extra Attack | |||
| feature4_description = Make an additional free attack after making an unarmed or weapon attack. | |||
| feature5_name = Fast Movement | |||
| feature5_description = +3m (10ft) to movement while not in heavy armour. | |||
| feature6_name = Feral Instinct | |||
| feature6_description = +3 to Initiative and can't be Surprised. | |||
| feature7_name = Opportunity Attack | |||
| feature7_description = Automatically attack an enemy moving out of your reach. | |||
| feature8_name = Relentless Rage | |||
| feature8_description = Once per short rest, if you drop to 0 HP while Raging, regain 1 HP instead of being Downed. | |||
| feature9_name = Unarmoured Defence (Barbarian) | |||
| feature9_description = While unarmoured, add your CON modifier to your AC. | |||
}} | }} | ||
''' | '''{{PAGENAME}}''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]]. | ||
== | ==Gameplay== | ||
* | * If [[Karlach]] or a custom barbarian is in the party, this enemy takes part in the "Atop the Netherbrain" combat encounter that occurs during the finale of [[Confront the Elder Brain]]. ''Additional criteria or trigger cases may exist but are not yet listed here.'' | ||
* | * Notable abilities include: | ||
** This enemy starts the fight with the condition [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] applied. | |||
** If attacked, this enemy will sometimes spend its [[Reaction]] to use [[Tadpole Charm]] on the attacking character (as the result of a passive ability this enemy possesses). | |||
[[Category:Countermeasures]] | [[Category:Countermeasures]] | ||
{{NavBaldursGate}} | |||
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