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| {{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Chill of the Mountain}}.}}
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| {{SpellPage | | {{SpellPage |
| | name = Ray of Frost | | | name = Ray of Frost |
| | image = Ray of Frost.webp | | | image = Ray of Frost Icon.png |
| | level = cantrip | | | level = cantrip |
| | school = Evocation | | | school = Evocation |
| | ritual =
| | | classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster |
| | classes = Sorcerer, Wizard | | | summary = It deals Cold damage and slows the enemy down. |
| | class learns at level 1 = Sorcerer, Wizard
| | | description = Call forth a frigid beam of blue light. Deals {{DamageText|1d8|Cold}} damage and reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. |
| | class learns at level 3 = Eldritch Knight, Arcane Trickster
| | | action type = action |
| | class learns at level 6 = College of Lore:via [[Magical Secrets]]
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| | class learns at level 10 = Bard:via [[Magical Secrets]]
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| | races =
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| | race learns at level 1 = High Elf, High Half-Elf
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| | race learns at level 2 =
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| | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
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| | granted by items = Mourning Frost
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| | summary = It deals {{DamageType|Cold}} damage to the target and slows it down. | |
| | description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | |
| | cost = action | |
| | attack roll = yes
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| | damage = 1d8 | | | damage = 1d8 |
| | damage modifier =
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| | damage type = Cold | | | damage type = Cold |
| | damage save =
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| | damage save effect =
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| | damage per =
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| | extra damage =
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| | extra damage modifier =
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| | extra damage type =
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| | extra damage save =
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| | extra damage save effect =
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| | extra damage per =
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| | concentration =
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| | range = ranged | | | range = ranged |
| | range m = 18
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| | range ft = 60
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| | aoe =
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| | aoe m =
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| | aoe ft =
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| | condition = Ray of Frost | | | condition = Ray of Frost |
| | | condition icon = Ray of Frost Condition Icon.png |
| | | condition description = [[Movement Speed]] is reduced by {{distance|m=3|ft=10}}. |
| | condition duration = 1 | | | condition duration = 1 |
| | condition save =
| | | higher levels = |
| | area =
| | When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of: |
| | area category =
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| | area shape =
| | {{DamageInfo | 2d8 | Cold}} |
| | area range m =
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| | area range ft =
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| | area duration =
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| | area turn start damage =
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| | area turn start damage type =
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| | area turn start damage save =
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| | area turn start damage save effect =
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| | area turn end damage =
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| | area turn end damage type =
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| | area turn end damage save =
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| | area turn end damage save effect =
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| | area condition =
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| | area condition 2 =
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| | area condition 3 =
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| | area condition 4 =
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| | higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}. | |
| * At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
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| | notes = * Casting this spell at a {{Area|Fire (surface)}} surface will extinguish it.
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| * Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]].
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| * Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].
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| * The incantation for Ray of Frost is ''Glacies'', Latin for "ice."
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| | video = Ray of Frost Visuals.mp4
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| }} | | }} |
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| == External Links ==
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| * {{FRWiki|Ray of frost|long}}
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| [[Category:Cold Damage]]
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| [[Category:Sources of Cold damage]]
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