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{{ | {{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{SpellPage | {{SpellPage | ||
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| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain:Domain | | class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain:Domain | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
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| class learns at level 8 = Arcane Trickster | | class learns at level 8 = Arcane Trickster | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest | | granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest | ||
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage. | | summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage. | ||
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | | description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | ||
| | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 2d6 | | damage = 2d6 | ||
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| notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | | notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | ||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | ||
| video = | | video = | ||
}} | }} | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Scorching ray|long}} | * {{FRWiki|Scorching ray|long}} | ||