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[[File:Turn Undead Icon.png|frameless|right]] | |||
[[Category:Actions]][[Category:Class Actions]] | |||
'''Turn Undead''' is a [[Cleric]] Action. This ability allows the Cleric to make undead creatures flee from them. | |||
| | == Description == | ||
| | Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage. | ||
| | |||
| | == Properties == | ||
{{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}} | |||
| | |||
* {{Range|m=9|ft=30}} | |||
| | * {{SavingThrow|WIS}} to negate | ||
| | |||
| | {| role="presentation" class="wikitable mw-collapsible" | ||
| | | <strong>[[File:Turned Condition Icon.webp|frameless|upright=0.13]] Turned</strong> | ||
| | |- | ||
| | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 3 turns}} | ||
| | * Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it. | ||
| | * It can't willingly move to a space within <code>9m / 30ft</code> of that creature. | ||
* It also can't take [[Reaction]]s. | |||
* For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | |||
|} | |||
== At Higher Levels == | |||
At Cleric Level 5, '''Turn Undead''' becomes '''Destroy Undead''', and deals {{DamageText|2d6|Radiant}} damage to successfully Turned creatures. | |||