Editing Ansur/Combat

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| cha save prof = yes
| cha save prof = yes


| resistances = necrotic resistance full, lightning immunity, poison immunity
| resistances = necrotic resistant, lightning immunity, poison immunity


| t conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation
| t conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation
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* {{cond|Wet}}
* {{cond|Wet}}
* {{cond|Nauseous}}
* {{cond|Nauseous}}
* {{cond|Turned}}
* {{cond|Hideous Laughter}}
* {{cond|Hideous Laughter}}
* {{cond|Phantasmal Killer}}
* [[Steeped in Bliss (Condition)|Steeped In Bliss]]
* [[Steeped in Bliss (Condition)|Steeped In Bliss]]
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown.
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown.
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* {{cond|Compelled to Duel}}
* {{cond|Compelled to Duel}}
* {{cond|Confused}}
* {{cond|Confused}}
* {{cond|Corrosive Spit}}
* {{cond|Entangled}}
* {{cond|Entangled}}
* {{cond|Guiding Bolt}}
* {{cond|Mental Fatigue}}
* {{cond|Mental Fatigue}}
* {{cond|Moonlight Butterflies}}
* {{cond|Open Hand Technique: Staggered}}
* {{cond|Reverberation}}
* {{cond|Roiling Hellfire}}
* {{cond|Shredded Armour}}
* {{cond|Shredded Armour}}
* {{cond|Corrosive Spit}}
* {{cond|Silenced}}
* {{cond|Silenced}}
* {{cond|Stunned}}
* {{cond|Stunned}}
* {{cond|Open Hand Technique: Staggered}}
* {{cond|Moonlight Butterflies}}


==Allies==
==Allies==
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Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s.
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s.


Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.
Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.


The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance.
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance.
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