Editing Ansur/Combat
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Latest revision | Your text | ||
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| cha save prof = yes | | cha save prof = yes | ||
| resistances = necrotic | | resistances = necrotic resistant, lightning immunity, poison immunity | ||
| t conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation | | t conditions = Legendary Action: Draconic Wrath, Legendary Resistance: Incapacitation | ||
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{{Feature box|Slam (Ansur)}} | {{Feature box|Slam (Ansur)}} | ||
{{Feature box|Fly ( | {{Feature box|Fly (Ansur)}} | ||
{{Feature box|Gather Power}} | {{Feature box|Gather Power}} | ||
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* {{cond|Turned}} | * {{cond|Turned}} | ||
* {{cond|Hideous Laughter}} | * {{cond|Hideous Laughter}} | ||
* [[Steeped in Bliss (Condition)|Steeped In Bliss]] | * [[Steeped in Bliss (Condition)|Steeped In Bliss]] | ||
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown. | * Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown. | ||
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''Ansur can be affected by all of the following Conditions:'' | ''Ansur can be affected by all of the following Conditions:'' | ||
* {{cond|Bane}} | * {{cond|Bane}} | ||
* {{cond|Blinded}} | * {{cond|Blinded}} | ||
* {{cond|Compelled to Duel}} | * {{cond|Compelled to Duel}} | ||
* {{cond|Confused}} | * {{cond|Confused}} | ||
* {{cond|Entangled}} | * {{cond|Entangled}} | ||
* {{cond|Mental Fatigue}} | * {{cond|Mental Fatigue}} | ||
* {{cond|Shredded Armour}} | * {{cond|Shredded Armour}} | ||
* {{cond|Corrosive Spit}} | |||
* {{cond|Silenced}} | * {{cond|Silenced}} | ||
* {{cond|Stunned}} | * {{cond|Stunned}} | ||
* {{cond|Open Hand Technique: Staggered}} | |||
* {{cond|Moonlight Butterflies}} | |||
==Allies== | ==Allies== | ||
* 2x [[Water Myrmidon]] | * 2x [[Water Myrmidon]] | ||
==Encounter | ==Encounter== | ||
===Phase one=== | ===Phase one=== | ||
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | ||
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Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. | Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s. | ||
Ansur is also very difficult to | Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. | ||
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. | The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. | ||
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Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | ||
* {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | |||
* {{ | * {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) | ||
* {{ | |||