Editing Auntie Ethel/Combat
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
| description = This page focuses on Auntie Ethel's behaviour during her combat encounter, and strategy on overcoming her. Auntie Ethel can be encountered as a boss in Baldur's Gate 3. | | description = This page focuses on Auntie Ethel's behaviour during her combat encounter, and strategy on overcoming her. Auntie Ethel can be encountered as a boss in Baldur's Gate 3. | ||
| image = Auntie Ethel.jpg | | image = Auntie Ethel.jpg | ||
}}{{CharacterInfo | |||
|title = Sister of the Seeing Pearl | |||
|name = Auntie Ethel | |||
|image = [[File:Auntie-Ethel-Hag.webp|350px]] | |||
|imagename = True Form | |||
|alt-name = Hag Model | |||
|alt-image =[[File:Auntie Ethel Hag Model.png|150px]] | |||
|alt-imagename = Hag Model | |||
|STR=18|DEX=14|CON=16|INT=13|WIS=14|CHA=18 | |||
|str save=yes | |||
|wis save=yes | |||
|cha save=yes | |||
|level= 5 | |||
|race=[[List_of_Creature_Types#Fey|Fey]] | |||
|type=Fey | |||
|HP=112; 145{{Tactician}} | |||
|AC=17 | |||
|speed=9m / 30ft | |||
|size=Medium | |||
|weight=75kg / 150lbs | |||
|proficiency=3 | |||
|initiative=+2 | |||
|passive={{PAS|Alert}} {{PAS|Darkvision (Passive Feature)|Darkvision}} {{PAS|Opportunity Attack}} | |||
{{PAS|Fey Life|Tarnished Charm|custom=Tarnished Charm Icon.png}} | |||
|va = Rena Valeh | |||
|location = [[Riverside Teahouse]] | |||
}} | }} | ||
{{ | {{Spoiler warning|act=1}}{{Tab | ||
{{ | |one=Auntie Ethel | ||
| | |one-name=Overview | ||
| | |two=Auntie Ethel/Combat | ||
Auntie | |two-name=Combat | ||
}} __NOTOC__ | |||
This page focuses on '''Auntie Ethel'''<nowiki/>'s behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if you choose to meddle in her affairs. | |||
}} | |||
__NOTOC__ | |||
This page focuses on '''Auntie Ethel'''<nowiki/>'s behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if | |||
Auntie Ethel can | {{SpoilerBlur|Auntie Ethel can be encountered again as a boss in [[Act 3]] within [[The Blushing Mermaid]].}} | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{ | * {{SAI|Auntie's Trickery}} | ||
** {{SAI|A Coven of Hags}} - need more investigation into this one, summons different amounts randomly or under different circumstances? | |||
* {{SAI|Ray of Sickness}} | |||
** DC 15 | |||
* {{SAI|Throw}} | |||
** {{RarityItem|Flammable Slime Bomb}} | |||
** {{RarityItem|Poisonous Slime Bomb}} | |||
* {{SAI|Damsel in Distress}} | |||
** Ways to distinguish: Passives, concentration, conditions. Character level. Fake Mayrina doesn't get the tactician health bonus? 8hp, not 10. | |||
* {{SAI|Vicious Mockery (Auntie Ethel)|Vicious Mockery}} | |||
** A variation on the spell available to [[Bard|Bards]], Ethel can cast this as a bonus action | |||
* {{SAI|Hold Person}} | |||
** DC 15 | |||
* {{SAI|Claws (Class Action)|Claws}} | |||
{{Attack Roll}} +7 | |||
{{ | <u>If aggroed in the teahouse</u> | ||
*{{SAI|Protection from Evil and Good}} | |||
*{{SAI|Break Illusion}} | |||
== Tactics == | |||
=== Fight in the Teahouse === | |||
Ethel can be attacked in her human form in the [[Riverside Teahouse]], though she will try to make this encounter as brief as possible. [[Alert]] gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using [[Break Illusion]] in the first two turns; if out of range, she will defend herself with [[Protection from Evil and Good]] and [[Vicious Mockery]]. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile [[Redcap|Redcaps]] are coming through her front door. | |||
Arcane lock work on fireplace??? | |||
She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation. | |||
She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation | |||
=== Fight in the Overgrown Tunnel === | === Fight in the Overgrown Tunnel === | ||
Unless the player launches a preemptive strike from {{Sai|Hide|Hiding}}, Auntie Ethel will initiate combat through dialogue when approaching in her lair. Her first turn in combat, when started this way, will always be {{Sai|Throw|Throwing}} a {{RarityItem|Flammable Slime Bomb}} on [[Mayrina|Mayrina's]] suspended cage. | |||
masks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead | |||
magic missile | |||
detect invisibilty | |||
throwing water/applying other conditions to distinguish from mayrina vs. examine to notice stat differences. or % to hit. | |||
' | won't use any actions on the turn she begs for mercy, if you decide to finish her off | ||
=== Honour mode === | === Honour mode === | ||
Auntie Ethel gains | Auntie Ethel gains {{SAI|Legendary Action: Weird Magic Surge}} on [[Honour mode]], punishing the player for casting spells by multiplying Ethel's presence with more illusory copies. | ||
== | == Act Three == | ||
new character box needed for act 3 stats? | |||