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| description = This page focuses on Auntie Ethel's behaviour during her combat encounter, and strategy on overcoming her. Auntie Ethel can be encountered as a boss in Baldur's Gate 3. | | description = This page focuses on Auntie Ethel's behaviour during her combat encounter, and strategy on overcoming her. Auntie Ethel can be encountered as a boss in Baldur's Gate 3. | ||
| image = Auntie Ethel.jpg | | image = Auntie Ethel.jpg | ||
}}{{CharacterInfo | |||
|title = Sister of the Seeing Pearl | |||
|name = Auntie Ethel | |||
|image = [[File:Auntie-Ethel-Hag.webp|350px]] | |||
|imagename = True Form | |||
|alt-name = Hag Model | |||
|alt-image =[[File:Auntie Ethel Hag Model.png|150px]] | |||
|alt-imagename = Hag Model | |||
|STR=18|DEX=14|CON=16|INT=13|WIS=14|CHA=18 | |||
|str save=yes | |||
|wis save=yes | |||
|cha save=yes | |||
|level= 5 | |||
|race=[[List_of_Creature_Types#Fey|Fey]] | |||
|type=Fey | |||
|HP=112; 145{{Tactician}} | |||
|AC=17 | |||
|speed=9m / 30ft | |||
|size=Medium | |||
|weight=75kg / 150lbs | |||
|proficiency=3 | |||
|initiative=+7 | |||
|passive={{PAS|Alert}} {{PAS|Darkvision (Passive Feature)|Darkvision}} {{PAS|Opportunity Attack}} {{PAS|Fey Life|Tarnished Charm|custom=Tarnished Charm Icon.png}} | |||
|va = Rena Valeh | |||
|location = [[Riverside Teahouse]] <br> [[Overgrown Tunnel]] | |||
}} | }} | ||
{{ | {{Spoiler warning|act=1}}{{Tab | ||
{{ | |one=Auntie Ethel | ||
| | |one-name=Overview | ||
| | |two=Auntie Ethel/Combat | ||
Auntie | |two-name=Combat | ||
}} __NOTOC__ | |||
This page focuses on '''Auntie Ethel'''<nowiki/>'s behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if you choose to meddle in her affairs. | |||
}} | |||
__NOTOC__ | |||
This page focuses on '''Auntie Ethel'''<nowiki/>'s behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if | |||
Auntie Ethel can | {{SpoilerBlur|Auntie Ethel can be encountered again as a boss in [[Act 3]] within [[The Blushing Mermaid]].}} | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Auntie's Trickery | {{Feature box|name=Auntie's Trickery|image name=Generic Summon.webp|* This action creates five illusory copies of Auntie Ethel and shuffles them - and the original - around the arena. | ||
{{ | {{Recharge|Per Battle}} | ||
{{Feature box| | {{Action|bonus}}}}{{Feature box|name=A Coven of Hags|image name=Generic Summon.webp|* This action creates between two and five copies of Auntie Ethel and randomizes their positions - including the original - around the arena. | ||
* The real Auntie Ethel gains {{cond|Invisible}}. | |||
{{ | {{Recharge|Per Battle}} | ||
{{Feature box| | {{Action}}}}{{Feature box|name=Ray of Sickness|{{DamageInfo|3d8|Poison}} | ||
{{ | {{Cond|Poisoned}} 2 turns | ||
*{{Saving throw|dc=15}} to avoid | |||
{{ | {{Attack roll}} | ||
{{ | {{Range|m=18|ft=60}} | ||
{{Feature box| | {{Action}}}}{{Feature box|name=Throw|* {{RarityItem|Poisonous Slime Bomb}} and {{RarityItem|Flammable Slime Bomb}}}}{{Feature box|name=Damsel in Distress|image name=Generic Summon.webp|* An illusion that confuses friend with foe, disguising Auntie Ethel as Mayrina and teleports them both to new spots around the arena. | ||
{{Recharge|Per Battle}} | |||
== | {{Action}}}}{{Feature box|name=Vicious Mockery|image name=Vicious Mockery.webp|link=Vicious Mockery (Auntie Ethel)|{{DamageInfo|2d4|Psychic}} | ||
= | {{Saving throw|WIS|dc=15}} to negate. | ||
{{Cond|Vicious Mockery}} 1 turn | |||
== | {{Range|m=26|ft=87}} | ||
{{Action|bonus}}|alias=}}{{Feature box|name=Hold Person|{{Cond|Hold Person}} | |||
{{Saving throw|WIS|dc=15}} to negate | |||
{{Action}}}}{{Feature box|name=Claws|link=Claws (Class Action)|image name=Generic Physical.webp|{{DamageInfo|2d4+4|Slashing}} | |||
{{Attack roll}} | |||
{{Range|melee}} | |||
{{Action}}}} | |||
<u>If aggroed in the teahouse</u> | |||
*{{SAI|Protection from Evil and Good}} | |||
*{{SAI|Break Illusion}} | |||
== Tactics == | == Tactics == | ||
Ethel | === Fight in the Teahouse === | ||
Ethel can be attacked in her human form in the [[Riverside Teahouse]], though she will try to make this encounter as brief as possible. [[Alert]] gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using [[Break Illusion]] in the first two turns; if out of range, she will defend herself with [[Protection from Evil and Good]] and [[Vicious Mockery]]. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile [[Redcap|Redcaps]] are coming through her front door. | |||
Arcane lock work on fireplace??? | |||
She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation. | |||
= | === Fight in the Overgrown Tunnel === | ||
The first turns of the Auntie Ethel fight are deterministic. Unless the player launches a preemptive strike from {{Sai|Hide|Hiding}}, Auntie Ethel will initiate combat through dialogue when approaching in her lair. Her first turn in combat, when started this way, will always be {{Sai|Throw|Throwing}} a {{RarityItem|Flammable Slime Bomb}} on [[Mayrina|Mayrina's]] suspended cage. | |||
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}} | |||
If the player had previously killed or incapacitated her Mask servants (i.e. [[Mask of Regret]]), she spends a turn summoning them to her side as allies. If they were already dealt with, she casts {{Sai|Auntie's Trickery}} instead. Following these opening moves, the midgame of the fight begins. | |||
== | ==== Midgame tactics ==== | ||
Each clone of Auntie Ethel summoned by {{Sai|Auntie's Trickery}} functions as a duplicate of the hag, having all of her magical abilities but lacking the bombs in her inventory and capable of being dispelled in a single blow. Necessarily, they also cannot summon additional clones of themselves. If they are all defeated, Ethel can refresh their supply with {{Sai|A Coven of Hags}} - this time, however, the original hag will be invisible rather than in the mix of illusions, and the number of illusions summoned can vary. | |||
{{ | Next on the smorgasbord of trickery is {{Sai|Damsel in Distress}}, a wily illusion where she teleports Mayrina into her proximity and adopts her appearance. Distinguishing between the two requires a careful examination of the two's statistics, looking for key differences that reveal the true victim. | ||
{{ | When not playing mind games, she barrages the party with poison damage via {{Sai|Ray of Sickness}} and her limited supply of {{RarityItem|Poisonous Slime Bomb|alias=Poisonous Slime Bombs}}. She mixes in melee {{Sai|Claws (Class Action)|Claws}} and the cantrip {{Sai|Vicious Mockery (Auntie Ethel)|Vicious Mockery}} - two attacks she falls back on when out of grenades and spell slots. | ||
{{ | ==== Endgame ==== | ||
When brought down to 10% health or lower, when she takes her next turn, Auntie Ethel will bargain for her life in exchange for a piece of {{RarityItem|Auntie Ethel's Hair}}. She will not do anything else on this turn; if the party declines her offer or fails a conversation ability check, the turn will immediately pass to the next character, allowing the hag to be rapidly dispatched. Any surviving Masks become docile on her death. | |||
== | === Honour mode === | ||
Auntie Ethel gains {{SAI|Legendary Action: Weird Magic Surge}} on [[Honour mode]], punishing the player for casting spells by multiplying Ethel's presence with more illusory copies. | |||
{{ | |||
== | == Act Three == | ||
new character box needed for act 3 stats? | |||