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| image = Auntie Ethel.jpg
| image = Auntie Ethel.jpg
}}
}}
{{spoiler warning|act=1}}
{{Combat tab}}
{{Combat tab}}
{{Infobox creature
{{Infobox statistics
| name = Auntie Ethel
| name = Auntie Ethel
| image = <gallery>
| image = Auntie-Ethel-Hag.webp
Auntie-Ethel-Hag.webp|In-game
| imagecaption =
Portrait Ethel.png|Portrait
</gallery>
Auntie-Ethel-Hag.webp
| size = Medium
| size = Medium
| type = Fey
| type = Fey
| race = [[Hag]]
| race = Fey
| ac = 17
| armour_class = 17
| e hp = 78
| hit_points = 112
| hp = 112
| hit_points_tactician = 145
| t hp = 145
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| level = 5
| level = 5
| str = 18
| str = 18
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| wis = 14
| wis = 14
| cha = 18
| cha = 18
| str save prof = yes
| str_save_proficiency = yes
| wis save prof = yes
| wis_save_proficiency = yes
| cha save prof = yes
| cha_save_proficiency = yes
| extra init = 5
| initiative = +7
| h conditions = Legendary Action: Weird Magic Surge
 
| passives = Alert, Darkvision, Fey Life @ Tarnished Charm, Opportunity Attack
| feature1_name = Alert
| h passives = Alert, Darkvision, Fey Life @ Tarnished Charm, Legendary Action: Weird Magic Surge, Opportunity Attack
| feature1_description = +5 to initiative and cannot be surprised.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Fey Life
| feature4_description = Makes it easier for the wearer to succeed on death saving throws.
| feature4_item = Tarnished Charm
}}
}}
__NOTOC__
__NOTOC__
This page focuses on '''Auntie Ethel'''<nowiki/>'s behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if the party chooses to meddle in her affairs.
This page focuses on '''Auntie Ethel'''<nowiki/>'s behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the [[Riverside Teahouse]] in the [[Sunlit Wetlands]] if you choose to meddle in her affairs.


Auntie Ethel can also be encountered again as a boss in [[Act 3]] within [[The Blushing Mermaid]].
{{SpoilerBlur|Auntie Ethel can be encountered again as a boss in [[Act 3]] within [[The Blushing Mermaid]].}}


=Act One=
== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|Auntie's Trickery}}
{{Feature box|Auntie's Trickery}}
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* [[Mask of Regret]], [[Mask of Terror]], [[Mask of Servitude]], and [[Mask of Vengeance]] (if not previously killed/incapacitated in the Underground Passage)
* [[Mask of Regret]], [[Mask of Terror]], [[Mask of Servitude]], and [[Mask of Vengeance]] (if not previously killed/incapacitated in the Underground Passage)


== Encounter details ==
== Encounter ==


=== Fight in the Teahouse ===
=== Fight in the Teahouse ===
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== Tactics ==
== Tactics ==
It is very important to take out Ethel's illusory copies as quickly as possible. Since the illusions can cast {{SAI|Hold Person}}, it is entirely possible for them to end up paralyzing the entire party. {{SAI|Magic Missile}} is a particularly effective counter to them since it can hit many of the illusions at once and any amount of damage is enough to dispel them. When playing on Honour Mode, however, spell use is heavily punished, so area-of-effect weapons become quite important, along with party members dual-wielding hand crossbows for extra shots. A character with high movement speed (e.g. through {{SAI|Haste}} or {{SAI|Longstrider}}) with active {{SAI|Spirit Guardians}} will also make quick work of the clones without triggering [[Legendary Action: Weird Magic Surge]] multiple times. Even a lowly void bulb will dispel the illusory copies if it catches them in its pull.
It is very important to take out Ethel's illusory copies as quickly as possible. Since the illusions can cast {{SAI|Hold Person}}, it is entirely possible for them to end up paralyzing the entire party. {{SAI|Magic Missile}} is a particularly effective counter to them since it can hit many of illusions at once and any amount of damage is enough to dispel them.  


Ethel's copies can be distinguished from the original by selecting "Examine" on them and looking for the feature [[Fey Life]]. This is granted by an item that the real Auntie Ethel is wearing ([[Tarnished Charm]]) which is not duplicated for the clones, so they do not have this feature. Another way is to check Ethel's clothing : the real hag has red clothes, while the clones have blue clothes. And yet another method is to pay attention to the turn order- the real Ethel will always be in the same spot in the turn order.
Ethel's copies can be distinguished from the original by selecting "Examine" on them and looking for the feature [[Fey Life]]. This is granted by an item that the real Auntie Ethel is wearing ([[Tarnished Charm]]) which is not duplicated for the clones, so they do not have this feature. Another way is to check Ethel's clothing : the real hag has red clothes, while the clones have blue clothes. And yet another method is to pay attention to the turn order- the real Ethel will always be in the same spot in the turn order.
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Auntie Ethel is also very vulnerable to being [[Silenced (Condition)|silenced]], since it limits her moveset to just melee attacks and grenades. Striking her with silencing weapons, such as the [[Sussur Dagger]] or [[Sussur Greatsword]], is the best way to inflict this condition since the main alternative, the spell {{SAI|Silence}}, can be easily walked out of. However, being {{cond|silenced}} will prevent Ethel from bargaining with the hag hair.
Auntie Ethel is also very vulnerable to being [[Silenced (Condition)|silenced]], since it limits her moveset to just melee attacks and grenades. Striking her with silencing weapons, such as the [[Sussur Dagger]] or [[Sussur Greatsword]], is the best way to inflict this condition since the main alternative, the spell {{SAI|Silence}}, can be easily walked out of. However, being {{cond|silenced}} will prevent Ethel from bargaining with the hag hair.


= Act Three =
== Act Three ==
{{Infobox creature
{{Infobox statistics
| name = Auntie Ethel (Act 3 stats)
| name = Act Three differences
| size = Medium
| weight_kg = 90
| type = Fey
| weight_lb = 180
| race = [[Hag]]
| ac = 17
| e hp = 78
| hp = 112
| t hp = 145
| movement m = 9
| weight kg = 90
| weight lb = 180
| level = 11
| level = 11
| proficiency bonus = +4
| proficiency_bonus = +4
| initiative = +7
| initiative = +7
| str save prof = yes
 
| wis save prof = yes
| condition1_name = Lair Magic
| cha save prof = yes
| condition1_description = While in their lair, the hag and her doubles have [[Magic Resistance]].
| conditions = Lair Magic, Hag Pregnancy
| condition2_name = Fungal Resistance
| t conditions = Lair Magic, Fungal Resistance, Hag Pregnancy
| condition2_description = +5 bonus to Saving Throws for each nearby Pearlspore Bell.
| h conditions = Lair Magic, Fungal Resistance, Hag Pregnancy, Legendary Action: Weird Magic Surge
| condition3_name = Hag Pregnancy
| passives = Alert, Darkvision, Opportunity Attack, Fey Life @ Tarnished Charm
| condition3_description = The hag has eaten the child. Killing the hag will lead to the child's death.
| h passives = Alert, Darkvision, Opportunity Attack, Fey Life @ Tarnished Charm, Legendary Action: Weird Magic Surge
| condition4_name = Legendary Action: Weird Magic Surge
| condition4_description = Ethel can use her legendary action Magic Surge.
| condition4_mode = Honour
 
| feature1_name = Alert
| feature1_description = +5 to initiative and cannot be surprised.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Fey Life
| feature4_description = Makes it easier for the wearer to succeed on death saving throws.
| feature4_item = Tarnished Charm
| feature5_name = Legendary Action: Weird Magic Surge
| feature5_description = Use a legendary action to create illusory duplicates when hit.
| feature5_mode = Honour
}}
}}


Auntie Ethel is encountered once more in [[Act Three]]. She can be fought upstairs in [[The Blushing Mermaid]], where she is disguised as [[Captain Grisly]], or in [[The Blushing Mermaid - Basement|her lair in the bar's basement]].
Auntie Ethel is encountered once more in [[Act Three]]. She can be fought upstairs in [[The Blushing Mermaid]], where she is disguised as [[Captain Grisly]], or in [[The Blushing Mermaid - Basement|her lair in the bar's basement]].


== Attacks and Abilities ==
Her abilities and tactics are much the same, simply scaled-up with the levels, with several additional twists:  
 
{{Feature box|Auntie's Trickery}}
 
{{Feature box|Ray of Sickness}}
 
{{Feature box|Ethel's Insect Plague}}
 
== Allies ==
* [[Grisly|Captain Grisly]], [[Mask of Terror (The Blushing Mermaid)]], [[Mask of Servitude (The Blushing Mermaid)]], and [[Mask of Vengeance (The Blushing Mermaid)]] (if not previously killed/incapacitated)
 
== Encounter details ==
 
Ethel's abilities and tactics are much the same, simply scaled-up with the levels, with several additional twists:  


=== Pearlspore Bells ===
=== Pearlspore Bells ===
In order to truly kill Ethel, it's necessary to destroy her Pearlspore Bells. These lustrous mushroom clumps will revive the hag each time she is felled, if left unchecked. The Pearlspores will automatically heal to full at the end of each round, requiring them to either be burst down with massive damage in a single turn or for the party to employ heal prevention, e.g. [[Arrow of Ilmater|Arrows of Ilmater]]. Party members with the Sharpshooter feat should fire at the Pearlspores with the "Sharpshooter all-in" passive toggled on, as hitting is guaranteed and thus the extra damage will always be applied.
In order to truly kill Ethel, players need to destroy her Pearlspore Bells. These lustrous mushroom clumps will revive the hag each time she is felled, if left unchecked. The Pearlspores will automatically heal to full at the end of each round, requiring them to either be burst down with massive damage in a single turn or for the player to employ heal prevention, e.g. [[Arrow of Ilmater|Arrows of Ilmater]]. Party members with the Sharpshooter feat should fire at the Pearlspores with the "Sharpshooter all-in" passive toggled on, as hitting is guaranteed and thus the extra damage will always be applied.


=== Hag Pregnancy ===
=== Hag Pregnancy ===
{{Hatnote|For full details, see [[Save Vanra]]}}
{{Hatnote|For full details, see [[Save Vanra]]}}
Ethel has eaten [[Vanra]], hoping to transform the girl into a hag to grow her coven. Killing Ethel kills Vanra as well, locking the party out of any quest rewards later on. To avoid this, it's possible to enable [[Toggle Non-Lethal Attacks|non-lethal attacks]] when dealing the killing blow, prompting instead a cutscene where Vanra is manually freed from an unconscious Ethel's belly. Alternatively, progressing through [[Help the Hag Survivors]] can provide the party with {{RarityItem|Hag's Bane}}, which when [[thrown]] will force Ethel to vomit the kid. Being pregnant does not imbue any inherent combat bonuses, other than the tension of potential quest failure. If released, Vanra will run into a corner of the room -- the party must thenceforth be cautious about stray area-of-effect damage nearby.  
Ethel has eaten [[Vanra]], hoping to transform the girl into a hag to grow her coven. Killing Ethel kills Vanra as well, locking the player out of any quest rewards later on. To avoid this, players can enable [[Toggle Non-Lethal Attacks|non-lethal attacks]] when dealing the killing blow, prompting instead a cutscene where Vanra is manually freed from an unconscious Ethel's belly. Alternatively, progressing through [[Help the Hag Survivors]] can provide players with {{RarityItem|Hag's Bane}}, which when [[thrown]] will force Ethel to vomit the kid. Being pregnant does not imbue any inherent combat bonuses, other than the tension of potential quest failure. If released, Vanra will run into a corner of the room -- the party must thenceforth be cautious about stray area-of-effect damage nearby.  


=== Invisible Copies ===
=== Invisible Copies ===
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=== Haste Spores ===
=== Haste Spores ===
A minor but useful feature of Ethel's lair in Act 3 is the barrelstalk fungus on the upper platform (near a patch of smaller mushrooms). Standing directly adjacent to the barrelstalk will confer {{cond|Haste Spores}} on any party members who do so, allowing them an extra action per turn.
A minor but useful feature of Ethel's lair in Act 3 is the barrelstalk fungus on the upper platform (near a patch of smaller mushrooms). Standing directly adjacent to the barrelstalk will confer {{cond|Haste Spores}} on any party members who do so, allowing them an extra action per turn.  


== Footnotes ==
== Footnotes ==
{{Notebegin}}{{Reflist|note}}
{{Notebegin}}{{Reflist|note}}
{{Noteend}}
{{Noteend}}
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