Editing Cambion
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Latest revision | Your text | ||
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| image = Cambion Model.png | | image = Cambion Model.png | ||
}} | }} | ||
{{Infobox | {{Infobox statistics | ||
| name = Cambion | | name = Cambion | ||
| image = Cambion Model Alt.png | | image = Cambion Model Alt.png | ||
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| size = Medium | | size = Medium | ||
| type = Fiend | | type = Fiend | ||
| | | armour_class = 18 | ||
| | | hit_points = 82 | ||
| hit_points_tactician = 106 | | hit_points_tactician = 106 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 50 | ||
| | | weight_lb = 100 | ||
| level = 4 | | level = 4 | ||
| str = 18 | | str = 18 | ||
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| wis = 12 | | wis = 12 | ||
| cha = 16 | | cha = 16 | ||
| | | str_save_proficiency = Yes | ||
| | | con_save_proficiency = Yes | ||
| | | int_save_proficiency = Yes | ||
| | | cha_save_proficiency = Yes | ||
| | | resistant1 = Bludgeoning | ||
| | | resistant2 = Piercing | ||
| resistant3 = Slashing | |||
| resistant4 = Cold | |||
| resistant5 = Fire | |||
| resistant6 = Lightning | |||
| resistant7 = Poison | |||
| feature1_name = Opportunity Attack | |||
| feature1_description = Automatically attack an enemy moving out of your reach. | |||
| feature2_name = Darkvision | |||
| feature2_description = Can see in the dark up to 12m. | |||
| feature3_name = Fiendish Blessing | |||
| feature3_description = +2 bonus to your Armour Class. | |||
}} | }} | ||
'''Cambions''' are a type of [[Fiend]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. Typically found in the Hells, Cambions are half-fiend, half-mortal, and are resistant to many types of damage. | '''Cambions''' are a type of [[Fiend]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. Typically found in the Hells, Cambions are half-fiend, half-mortal, and are resistant to many types of damage. | ||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
Two Cambions will appear at the back of the bridge entrance after reaching 10 turns left until the [[Nautiloid]] crashes. Their high [[Hit Points]], [[Armour Class|AC]] and many [[Resistant|Resistances]] make them very difficult to kill directly. Overall, they are | Two Cambions will appear at the back of the bridge entrance after reaching 10 turns left until the [[Nautiloid]] crashes. Their high [[Hit Points]], [[Armour Class|AC]] and many [[Resistant|Resistances]] make them very difficult to kill directly. Overall, they are to force the player to activate the controls or risk being killed by them. | ||
=== Act Three === | === Act Three === | ||
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==Attacks and abilities== | ==Attacks and abilities== | ||
{{Feature box|Fly (Class Action)}} | {{Feature box|Fly (Class Action)}} | ||