Editing Cazador/Combat

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
{{Tab
{{Tab
|one=Cazador
|one=Cazador
|one-name=Overview
|one-name=Cazador
|two=Cazador/combat
|two=Cazador/combat
|two-name=Combat
|two-name=Combat
}}
}}


{{Infobox creature
{{Infobox character
| name = Cazador Szarr
| name = Cazador Szarr
| image =  
| image = Cazador Model.png
<gallery>
| imagesize = 0.8
Cazador Model.png|Model
| race = [[Vampire]]
Cazador Smile.png|Cinematic
| level = 12
</gallery>
 
| full name =
| modules =
| va = [https://www.imdb.com/name/nm0387422 Graham Hoadly]
{{Infobox statistics
| class =  
| child = yes
| title = Vampire Lord
| size = Medium
| size = Medium
| race = Vampire
| type = Undead
| type = Undead
| hometown = [[Szarr Palace]], [[Baldur's Gate]]
| armour_class = 21
| family = [[Amanita Szarr]] (niece)
| hit_points = 208
| ac = 16
| hit_points_tactician = 270
| t ac = 17
| movement_speed_meters =  
| e hp = 145
| movement_speed_feet =  
| t hp = 270
| weight_kg = 70
| hp = 208
| weight_lb = 150
| movement m = 9
| hiddenlevel = 12
| movement ft = 30
| initiative = +9
| weight kg = 70
| weight lb = 150
| level = 12
| extra init = 5
| str = 18
| str = 18
| dex = 18
| dex = 18
| t dex = 20
| con = 18
| con = 18
| int = 17
| int = 17
| wis = 15
| wis = 15
| cha = 18
| cha = 18
| dex save prof = yes
| dex_save_proficiency = yes
| int save prof = yes
| int_save_proficiency = yes
| wis save prof = yes
| wis_save_proficiency = yes
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, necrotic resistant full
| nonmagic immune1 = Bludgeoning
| t resistances = bludgeoning immune nm plus, piercing immune nm plus, slashing immune nm plus, necrotic resistant full
| nonmagic immune2 = Piercing
| conditions = Ritual Sources, Ritual Drain: Yousen, Ritual Drain: Astarion, Ritual Drain: Violet
| nonmagic immune3 = Slashing
| t conditions = Legendary Resistance: Crowd Control, Ritual Sources, Ritual Drain: Yousen, Ritual Drain: Astarion, Ritual Drain: Violet
| resistant1 = Slashing
| passives = Alert, Arcane Enchantment (+1) @ Woe, Arcane Vampirism @ Woe, Improved Extra Attack, Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| resistant2 = Piercing
| h passives = Alert, Arcane Enchantment (+1) @ Woe, Arcane Vampirism @ Woe, Improved Extra Attack, Legendary Action: Vampire Swarm, Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| resistant3 = Bludgeoning
| resistant4 = Necrotic
 
| condition1_name = Ritual Sources
| condition1_description = +1m movement, +10 temporary HP and +1d10 Necrotic damage per ritual source.
| condition2_name = Legendary Resistance
| condition2_description = +10 to your next 3 saving throws.
| condition2_mode = Tactician
 
| feature1_name = Alert
| feature1_description = +5 to Initiative and cannot be surprised.
| feature2_name = Arcane Enchantment (+1)
| feature2_description = +1 bonus to Spell Save DC and Spell attack rolls.
| feature2_item = Woe
| feature3_name = Arcane Vampirism
| feature3_description = Regain 1d4 HP when a creature fails any saving throws against your spells.
| feature3_item = Woe
| feature4_name = Improved Extra Attack
| feature4_description = Make two additional attacks after attacking with your main-hand weapon.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Sunlight Hypersensitivity
| feature6_description = While in sunlight, take 20 Radiant damage and have disadvantage on attack rolls and ability checks.
| feature7_name = Vampire Regeneration
| feature7_description = If not in sunlight or holy water, regains 10 HP at the start of his turn.
| feature8_name = Legendary Action: Vampiric Swarm
| feature8_description = Spend a legendary action to conjure a Vampiric Swarm.
| feature8_mode = Honour
}}
}}
}}
This page focuses on [[Cazador]]'s behavior during turn-based combat gameplay.
This page focuses on [[Cazador]]'s behavior during turn-based combat gameplay.


Line 69: Line 89:
{{Feature box|Enough, Wretches!}}
{{Feature box|Enough, Wretches!}}
{{Feature box|Multiattack (Vampire)}}
{{Feature box|Multiattack (Vampire)}}
{{Feature box|Claws (Action)}}
{{Feature box|Claws}}


====Tactician mode====
====Tactician mode====
Line 83: Line 103:
* 6x [[Bat]] (6 additional bats spawn each round)
* 6x [[Bat]] (6 additional bats spawn each round)


==Encounter details==
==Encounter==
* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action.
* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action.
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then at the beginning of the 4th turn Cazador will consume them all to become the Vampire Ascendant. This permanently kills Astarion and {{SmRarityItem|Scroll of Revivify}}, {{SAI|Revivify}}, or [[Withers]] cannot be used to revive him.
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant.  
* Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1d10  Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects:
* Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1~10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the victims. 3 of them provide additional bonus effects:
** [[Ritual Drain: Astarion]]: Gain an additional bonus action
** Ritual Drain [[Astarion]]: Gain an additional bonus action
** [[Ritual Drain: Violet]]: Gain +5 AC
** Ritual Drain [[Violet]]: Gain +5 AC
** [[Ritual Drain: Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn
** Ritual Drain [[Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn
* If Cazador succeeds in becoming the Vampire Ascendent, he will permanently gain all the ritual source and ritual drain bonuses. Standing on the magical circles will no longer have any effect.
* If Astarion is not in your party when you meet Cazador, then he will be unable to capture him at the start of the fight. This prevents Cazador from starting the ritual and thus deprives him of all the {{Cond|Ritual Sources}} and Ritual Drain bonuses as well as the 3 turn countdown to become the Vampire Ascendant.
* Cazador will always upcast {{SAI|Call Lightning}} to level 5.


==Tactics==
==Tactics==
* In the lead-up to the final confrontation with Cazador, [[Astarion]] can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Astarion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Astarion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle.  
* In the lead-up to the final confrontation with Cazador, [[Astarion]] can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Asterion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Asterion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle.  
* If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn. Alternatively a party member could use {{SAI|Dimension Door}} to transport an ally (even [[Scratch]]!) across the room, and this second ally can free Astarion that same turn.
* If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn.
* The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
* The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
* Using {{SAI|Daylight}} or similar effects will impose {{Cond|Sunlight Hypersensitivity}} on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier.
* Using {{SAI|Daylight}} or similar effects will impose {{Cond|Sunlight Hypersensitivity}} on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier.
* Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even something as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources.
* Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even one as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources.
* The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles.
* The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles.
* This fight can be made significantly easier if [[Astarion]] is not in your party when you start the dialogue with Cazador since it prevents the 3 turn Vampire Ascendent countdown as well as the ritual source and ritual drain buffs. The party can achieve this outcome either by taking a different companion in Astarion's place or by leaving Astarion at the top of the stairs and having him enter the fight partway through.
* Cazador will always upcast {{SAI|Call Lightning}} to level 5.
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: