Editing Defender Greataxe
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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
| image = Greataxe PlusTwo Icon.png | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Greataxe PlusTwo Icon.png <!-- A high-res image of the item. --> | |||
| icon = Greataxe PlusTwo Unfaded Icon.png | | icon = Greataxe PlusTwo Unfaded Icon.png | ||
| description = {{Rare|Defender Greataxe}} is a rare | | description = {{Rare|Defender Greataxe}} is a rare [[Greataxes|Greataxe]] that can be reduced in its [[Enchantment]] on the first attack of the round to increase wielder's {{ArmourClass}} and {{SavingThrow}} bonus. | ||
| quote = The power of this axe lies in a fluctuating arcane enchantment | | seo description = Defender Greataxe is a rare Greataxe that can be reduced in its [[Enchantment]] on the first attack of the round to increase wielder's ArmourClass and SavingThrow bonus. | ||
| category = martial | | quote = <!-- In-game tooltip quote. --> | ||
| melee or ranged = melee | The power of this axe lies in a fluctuating arcane enchantment thatflows between the beard and the edge of the axe, and the wielder themselves. | ||
| handedness = two-handed | | category = martial <!-- "martial" or "simple" --> | ||
| type = Greataxes | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| rarity = rare | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| enchantment = +2 | | type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| damage = 1d12 + 2 | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| damage type = Slashing | | enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d12 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | |||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | |||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | |||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | |||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | |||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | |||
| heavy = yes | | heavy = yes | ||
| light = | |||
| loading = | |||
| reach = | |||
| thrown = | |||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 3.15 | | weight kg = 3.15 <!-- The weight in kg. --> | ||
| weight lb = 6.3 | | weight lb = 6.3 <!-- The weight in in lb. --> | ||
| price = 380 | | price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| uid = MAG_PHB_Defender_Greataxe | | uid = MAG_PHB_Defender_Greataxe | ||
| | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
*'''Defensive Attack''': When making your first attack of the round, you can reduce this weapon's [[Enchantment]] by 1 to increase your {{ArmourClass}} and {{SavingThrow}} bonus by 1. | |||
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| weapon actions = Cleave, Lacerate, Prepare | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
| where to find = | *This weapon can be bought from the following traders: | ||
**[[Quartermaster Talli]] at the [[Last Light Inn]] | |||
| notes = | |||
*As of Hotfix #9, the '''Defensive Attack''' special effect upgrades {{Attack Roll}} Critical Fail of 1 to Critical Success of 20. It happens because of a bugged interaction between the Enchantment reduction portion of the effect and the roll values of 1. | |||
*UUID: 560fa90c-942b-4661-a86b-e20f9362c9ba | |||
}} | }} | ||